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NetPlay: GBA Support
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@ -4,6 +4,7 @@
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#pragma once
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#include <array>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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@ -97,10 +98,12 @@ struct NetSettings
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std::array<int, 4> m_WiimoteExtension;
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bool m_GolfMode;
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bool m_UseFMA;
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bool m_HideRemoteGBAs;
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// These aren't sent over the network directly
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bool m_IsHosting;
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bool m_HostInputAuthority;
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std::array<std::string, 4> m_GBARomPaths;
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};
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struct NetTraversalConfig
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@ -136,6 +139,7 @@ enum
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NP_MSG_PAD_MAPPING = 0x61,
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NP_MSG_PAD_BUFFER = 0x62,
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NP_MSG_PAD_HOST_DATA = 0x63,
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NP_MSG_GBA_CONFIG = 0x64,
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NP_MSG_WIIMOTE_DATA = 0x70,
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NP_MSG_WIIMOTE_MAPPING = 0x71,
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@ -191,7 +195,8 @@ enum
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SYNC_SAVE_DATA_FAILURE = 2,
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SYNC_SAVE_DATA_RAW = 3,
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SYNC_SAVE_DATA_GCI = 4,
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SYNC_SAVE_DATA_WII = 5
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SYNC_SAVE_DATA_WII = 5,
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SYNC_SAVE_DATA_GBA = 6
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};
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enum
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@ -225,7 +230,26 @@ using PlayerId = u8;
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using FrameNum = u32;
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using PadIndex = s8;
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using PadMappingArray = std::array<PlayerId, 4>;
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struct GBAConfig
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{
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bool enabled;
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bool has_rom;
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std::string title;
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std::array<u8, 20> hash;
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};
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using GBAConfigArray = std::array<GBAConfig, 4>;
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struct PadDetails
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{
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std::string player_name;
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bool is_local;
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int local_pad;
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bool hide_gba;
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};
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std::string GetPlayerMappingString(PlayerId pid, const PadMappingArray& pad_map,
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const GBAConfigArray& gba_config,
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const PadMappingArray& wiimote_map);
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bool IsNetPlayRunning();
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// Precondition: A netplay client instance must be present. In other words,
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// IsNetPlayRunning() must be true before calling this.
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@ -238,4 +262,6 @@ void SetSIPollBatching(bool state);
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void SendPowerButtonEvent();
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bool IsSyncingAllWiiSaves();
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void SetupWiimotes();
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std::string GetGBASavePath(int pad_num);
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PadDetails GetPadDetails(int pad_num);
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} // namespace NetPlay
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