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Fix build failing when disabling precompiled headers.
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@ -2,6 +2,7 @@
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "Common/CommonFuncs.h"
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#include "Core/HW/Memmap.h"
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#include "VideoBackends/OGL/FramebufferManager.h"
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "Common/CommonFuncs.h"
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#include "Core/HW/Memmap.h"
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#include "VideoBackends/Software/CPMemLoader.h"
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#include "VideoCommon/VideoCommon.h"
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@ -4,6 +4,7 @@
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#include <algorithm>
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#include "Common/CommonFuncs.h"
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#include "Common/CommonTypes.h"
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#include "Core/HW/Memmap.h"
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@ -2,6 +2,7 @@
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <cstring>
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#include "VideoBackends/Software/SWStatistics.h"
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SWStatistics swstats;
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@ -4,7 +4,7 @@
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#pragma once
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#include "Common/CommonTypes.h"
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#include "Common/Common.h"
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#define STATISTICS 1
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@ -5,6 +5,7 @@
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#include <algorithm>
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#include <cmath>
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#include "Common/CommonFuncs.h"
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#include "Core/HW/Memmap.h"
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#include "VideoBackends/Software/BPMemLoader.h"
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#include "VideoBackends/Software/TextureSampler.h"
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@ -2,6 +2,7 @@
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "Common/CommonFuncs.h"
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#include "Core/HW/Memmap.h"
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#include "VideoBackends/Software/Clipper.h"
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#include "VideoBackends/Software/CPMemLoader.h"
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