Revert Rodolfo's recent zcomploc commits until they actually work correctly.

This reverts commit 402006a83a.
This reverts commit 48d8d71391.
This reverts commit 450dcc9d2c.
This commit is contained in:
NeoBrainX
2012-03-30 01:56:24 +02:00
parent f7c17c6351
commit 460610ea0e
16 changed files with 75 additions and 184 deletions

View File

@ -87,7 +87,6 @@ wxString fast_mipmaps_desc = wxTRANSLATE("Automatically generate mipmaps rather
wxString scaled_efb_copy_desc = wxTRANSLATE("Greatly increases quality of textures generated using render to texture effects.\nRaising the internal resolution will improve the effect of this setting.\nSlightly decreases performance and possibly causes issues (although unlikely).\n\nIf unsure, leave this checked.");
wxString pixel_lighting_desc = wxTRANSLATE("Calculate lighting of 3D graphics per-pixel rather than per vertex.\nDecreases emulation speed by some percent (depending on your GPU).\nThis usually is a safe enhancement, but might cause issues sometimes.\n\nIf unsure, leave this unchecked.");
wxString pixel_depth_desc = wxTRANSLATE("Calculate depth values of 3D graphics per-pixel rather than per vertex.\nIn contrast to pixel lighting (which is merely an enhancement), per-pixel depth calculations are necessary to properly emulate a small number of games.\n\nIf unsure, leave this checked.");
wxString fast_zcomploc_desc = wxTRANSLATE("Disabled emulation of zcomploc (a feature used for rendering certain effects).\nSpeeds up emulation, but also breaks games that rely on this functionality.\nIf unsure, leave this unchecked.");
wxString force_filtering_desc = wxTRANSLATE("Force texture filtering even if the emulated game explicitly disabled it.\nImproves texture quality slightly but causes glitches in some games.\n\nIf unsure, leave this unchecked.");
wxString _3d_vision_desc = wxTRANSLATE("Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's supported by your GPU.\nPossibly causes issues.\nRequires fullscreen to work.\n\nIf unsure, leave this unchecked.");
wxString internal_res_desc = wxTRANSLATE("Specifies the resolution used to render at. A high resolution will improve visual quality a lot but is also quite heavy on performance and might cause glitches in certain games.\n\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less issues. Generally speaking, the lower the internal resolution is, the better your performance will be.\n\nIf unsure, select 640x528.");
@ -496,8 +495,7 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
szr_other->Add(CreateCheckBox(page_hacks, _("Cache Display Lists"), wxGetTranslation(dlc_desc), vconfig.bDlistCachingEnable));
szr_other->Add(CreateCheckBox(page_hacks, _("Disable Lighting"), wxGetTranslation(disable_lighting_desc), vconfig.bDisableLighting));
szr_other->Add(CreateCheckBox(page_hacks, _("Disable Fog"), wxGetTranslation(disable_fog_desc), vconfig.bDisableFog));
szr_other->Add(CreateCheckBox(page_hacks, _("Enable Per-Pixel Depth"), wxGetTranslation(pixel_depth_desc), vconfig.bEnablePerPixelDepth, true));
szr_other->Add(CreateCheckBox(page_hacks, _("Fast Zcomploc emulation"), wxGetTranslation(fast_zcomploc_desc), vconfig.bEnableFastZcomploc));
szr_other->Add(CreateCheckBox(page_hacks, _("Disable Per-Pixel Depth"), wxGetTranslation(pixel_depth_desc), vconfig.bEnablePerPixelDepth, true));
szr_other->Add(CreateCheckBox(page_hacks, _("Skip Dest. Alpha Pass"), wxGetTranslation(disable_alphapass_desc), vconfig.bDstAlphaPass));
szr_other->Add(CreateCheckBox(page_hacks, _("OpenCL Texture Decoder"), wxGetTranslation(opencl_desc), vconfig.bEnableOpenCL));
szr_other->Add(CreateCheckBox(page_hacks, _("OpenMP Texture Decoder"), wxGetTranslation(omp_desc), vconfig.bOMPDecoder));