Revert Rodolfo's recent zcomploc commits until they actually work correctly.

This reverts commit 402006a83a.
This reverts commit 48d8d71391.
This reverts commit 450dcc9d2c.
This commit is contained in:
NeoBrainX
2012-03-30 01:56:24 +02:00
parent f7c17c6351
commit 460610ea0e
16 changed files with 75 additions and 184 deletions

View File

@ -1211,11 +1211,11 @@ void Renderer::RestoreAPIState()
BPFunctions::SetScissor();
}
void Renderer::ApplyState(RenderStateMode mode)
void Renderer::ApplyState(bool bUseDstAlpha)
{
HRESULT hr;
if (mode == RSM_UseDstAlpha)
if (bUseDstAlpha)
{
// Colors should blend against SRC1_ALPHA
if (gx_state.blenddc.RenderTarget[0].SrcBlend == D3D11_BLEND_SRC_ALPHA)
@ -1275,7 +1275,7 @@ void Renderer::ApplyState(RenderStateMode mode)
D3D::stateman->Apply();
if (mode == RSM_UseDstAlpha)
if (bUseDstAlpha)
{
// restore actual state
SetBlendMode(false);
@ -1289,7 +1289,7 @@ void Renderer::ApplyState(RenderStateMode mode)
D3D::context->VSSetShader(VertexShaderCache::GetActiveShader(), NULL, 0);
}
void Renderer::RestoreState(RenderStateMode mode)
void Renderer::RestoreState()
{
ID3D11ShaderResourceView* shader_resources[8] = { NULL };
D3D::context->PSSetShaderResources(0, 8, shader_resources);

View File

@ -25,8 +25,8 @@ public:
void SetInterlacingMode();
// TODO: Fix confusing names (see ResetAPIState and RestoreAPIState)
void ApplyState(RenderStateMode mode);
void RestoreState(RenderStateMode mode);
void ApplyState(bool bUseDstAlpha);
void RestoreState();
void ApplyCullDisable();
void RestoreCull();

View File

@ -264,13 +264,13 @@ void VertexManager::vFlush()
unsigned int stride = g_nativeVertexFmt->GetVertexStride();
g_nativeVertexFmt->SetupVertexPointers();
g_renderer->ApplyState(useDstAlpha ? RSM_UseDstAlpha : RSM_None);
g_renderer->ApplyState(useDstAlpha);
LoadBuffers();
Draw(stride);
GFX_DEBUGGER_PAUSE_AT(NEXT_FLUSH, true);
g_renderer->RestoreState(useDstAlpha ? RSM_UseDstAlpha : RSM_None);
g_renderer->RestoreState();
shader_fail:
ResetBuffer();

View File

@ -1204,43 +1204,19 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
XFBWrited = false;
}
void Renderer::ApplyState(RenderStateMode mode)
void Renderer::ApplyState(bool bUseDstAlpha)
{
if(mode == RSM_Zcomploc)
{
D3D::ChangeRenderState(D3DRS_COLORWRITEENABLE, 0);
}
else if(mode == RSM_Multipass)
{
D3D::ChangeRenderState(D3DRS_ZENABLE, TRUE);
D3D::ChangeRenderState(D3DRS_ZWRITEENABLE, false);
D3D::ChangeRenderState(D3DRS_ZFUNC, D3DCMP_EQUAL);
}
else if (mode == RSM_UseDstAlpha)
if (bUseDstAlpha)
{
D3D::ChangeRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA);
D3D::ChangeRenderState(D3DRS_ALPHABLENDENABLE, false);
}
}
void Renderer::RestoreState(RenderStateMode mode)
void Renderer::RestoreState()
{
if(mode == RSM_Zcomploc)
{
D3D::RefreshRenderState(D3DRS_COLORWRITEENABLE);
}
else if(mode == RSM_Multipass)
{
D3D::RefreshRenderState(D3DRS_ALPHABLENDENABLE);
D3D::RefreshRenderState(D3DRS_ZENABLE);
D3D::RefreshRenderState(D3DRS_ZWRITEENABLE);
D3D::RefreshRenderState(D3DRS_ZFUNC);
}
else if(mode == RSM_UseDstAlpha)
{
D3D::RefreshRenderState(D3DRS_COLORWRITEENABLE);
D3D::RefreshRenderState(D3DRS_ALPHABLENDENABLE);
}
D3D::RefreshRenderState(D3DRS_COLORWRITEENABLE);
D3D::RefreshRenderState(D3DRS_ALPHABLENDENABLE);
// TODO: Enable this code. Caused glitches for me however (neobrain)
// for (unsigned int i = 0; i < 8; ++i)

View File

@ -24,8 +24,8 @@ public:
void SetSamplerState(int stage,int texindex);
void SetInterlacingMode();
void ApplyState(RenderStateMode mode);
void RestoreState(RenderStateMode mode);
void ApplyState(bool bUseDstAlpha);
void RestoreState();
void RenderText(const char* pstr, int left, int top, u32 color);

View File

@ -154,9 +154,11 @@ void VertexManager::vFlush()
VertexShaderManager::SetConstants();
PixelShaderManager::SetConstants();
int stride = g_nativeVertexFmt->GetVertexStride();
g_nativeVertexFmt->SetupVertexPointers();
if (!PixelShaderCache::SetShader(DSTALPHA_NONE,g_nativeVertexFmt->m_components))
{
GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
goto shader_fail;
}
if (!VertexShaderCache::SetShader(g_nativeVertexFmt->m_components))
{
GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set vertex shader\n");});
@ -164,11 +166,8 @@ void VertexManager::vFlush()
}
if (!PixelShaderCache::SetShader(DSTALPHA_NONE,g_nativeVertexFmt->m_components))
{
GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
goto shader_fail;
}
int stride = g_nativeVertexFmt->GetVertexStride();
g_nativeVertexFmt->SetupVertexPointers();
Draw(stride);
@ -176,35 +175,17 @@ void VertexManager::vFlush()
bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
if (useDstAlpha)
{
DWORD write = 0;
if (!PixelShaderCache::SetShader(DSTALPHA_ALPHA_PASS, g_nativeVertexFmt->m_components))
{
GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
goto shader_fail;
}
// update alpha only
g_renderer->ApplyState(RSM_UseDstAlpha);
if (bpmem.zmode.updateenable)
g_renderer->ApplyState(RSM_Multipass);
g_renderer->ApplyState(true);
Draw(stride);
g_renderer->RestoreState(RSM_UseDstAlpha);
if (bpmem.zmode.updateenable)
g_renderer->RestoreState(RSM_Multipass);
g_renderer->RestoreState();
}
bool UseZcomploc = bpmem.zcontrol.zcomploc && bpmem.zmode.updateenable && !g_ActiveConfig.bEnableFastZcomploc;
if (UseZcomploc)
{
if (!PixelShaderCache::SetShader(DSTALPHA_ZCOMPLOC,g_nativeVertexFmt->m_components))
{
GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
goto shader_fail;
}
g_renderer->ApplyState(RSM_Zcomploc);
Draw(stride);
g_renderer->RestoreState(RSM_Zcomploc);
}
GFX_DEBUGGER_PAUSE_AT(NEXT_FLUSH, true);
shader_fail:

View File

@ -632,43 +632,6 @@ void Renderer::SetScissorRect(const TargetRectangle& rc)
glScissor(rc.left, rc.bottom, rc.GetWidth(), rc.GetHeight());
}
void Renderer::ApplyState(RenderStateMode mode)
{
if(mode == RSM_Zcomploc)
{
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
}
else if(mode == RSM_Multipass)
{
glEnable(GL_DEPTH_TEST);
glDepthMask(GL_FALSE);
glDepthFunc(GL_EQUAL);
}
else if (mode == RSM_UseDstAlpha)
{
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
glDisable(GL_BLEND);
}
}
void Renderer::RestoreState(RenderStateMode mode)
{
if(mode == RSM_Zcomploc)
{
SetColorMask();
}
else if(mode == RSM_Multipass)
{
SetDepthMode();
}
else if (mode == RSM_UseDstAlpha)
{
SetColorMask();
if (bpmem.blendmode.blendenable || bpmem.blendmode.subtract)
glEnable(GL_BLEND);
}
}
void Renderer::SetColorMask()
{
// Only enable alpha channel if it's supported by the current EFB format

View File

@ -26,8 +26,9 @@ public:
void SetSamplerState(int stage,int texindex);
void SetInterlacingMode();
void ApplyState(RenderStateMode mode);
void RestoreState(RenderStateMode mode);
// TODO: Implement and use these
void ApplyState(bool bUseDstAlpha) {}
void RestoreState() {}
void RenderText(const char* pstr, int left, int top, u32 color);
void DrawDebugInfo();

View File

@ -224,26 +224,17 @@ void VertexManager::vFlush()
ps = PixelShaderCache::SetShader(DSTALPHA_ALPHA_PASS,g_nativeVertexFmt->m_components);
if (ps) PixelShaderCache::SetCurrentShader(ps->glprogid);
g_renderer->ApplyState(RSM_UseDstAlpha);
if (bpmem.zmode.updateenable)
g_renderer->ApplyState(RSM_Multipass);
// only update alpha
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
glDisable(GL_BLEND);
Draw();
g_renderer->RestoreState(RSM_UseDstAlpha);
if (bpmem.zmode.updateenable)
g_renderer->RestoreState(RSM_Multipass);
}
// restore color mask
g_renderer->SetColorMask();
bool UseZcomploc = bpmem.zcontrol.zcomploc && bpmem.zmode.updateenable && !g_ActiveConfig.bEnableFastZcomploc;
if (UseZcomploc)
{
FRAGMENTSHADER* ps = PixelShaderCache::SetShader(DSTALPHA_ZCOMPLOC,g_nativeVertexFmt->m_components);
if (ps) PixelShaderCache::SetCurrentShader(ps->glprogid);
g_renderer->ApplyState(RSM_Zcomploc);
Draw();
g_renderer->RestoreState(RSM_Zcomploc);
if (bpmem.blendmode.blendenable || bpmem.blendmode.subtract)
glEnable(GL_BLEND);
}
GFX_DEBUGGER_PAUSE_AT(NEXT_FLUSH, true);