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Revert Rodolfo's recent zcomploc commits until they actually work correctly.
This reverts commit402006a83a
. This reverts commit48d8d71391
. This reverts commit450dcc9d2c
.
This commit is contained in:
@ -1211,11 +1211,11 @@ void Renderer::RestoreAPIState()
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BPFunctions::SetScissor();
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}
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void Renderer::ApplyState(RenderStateMode mode)
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void Renderer::ApplyState(bool bUseDstAlpha)
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{
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HRESULT hr;
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if (mode == RSM_UseDstAlpha)
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if (bUseDstAlpha)
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{
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// Colors should blend against SRC1_ALPHA
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if (gx_state.blenddc.RenderTarget[0].SrcBlend == D3D11_BLEND_SRC_ALPHA)
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@ -1275,7 +1275,7 @@ void Renderer::ApplyState(RenderStateMode mode)
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D3D::stateman->Apply();
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if (mode == RSM_UseDstAlpha)
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if (bUseDstAlpha)
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{
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// restore actual state
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SetBlendMode(false);
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@ -1289,7 +1289,7 @@ void Renderer::ApplyState(RenderStateMode mode)
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D3D::context->VSSetShader(VertexShaderCache::GetActiveShader(), NULL, 0);
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}
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void Renderer::RestoreState(RenderStateMode mode)
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void Renderer::RestoreState()
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{
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ID3D11ShaderResourceView* shader_resources[8] = { NULL };
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D3D::context->PSSetShaderResources(0, 8, shader_resources);
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