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https://github.com/dolphin-emu/dolphin.git
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More GFX plugin cleanup, still no visible changes.
New right-click popup menu in game list - allow editing patch files easily. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@31 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -1,5 +1,6 @@
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#include "Common.h"
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#include "FileUtil.h"
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#include <shellapi.h>
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bool File::Exists(const std::string &filename)
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{
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@ -8,4 +9,38 @@ bool File::Exists(const std::string &filename)
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#else
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return true; //TODO
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#endif
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}
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}
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std::string SanitizePath(const std::string &filename) {
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std::string copy = filename;
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for (int i = 0; i < copy.size(); i++)
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if (copy[i] == '/') copy[i] = '\\';
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return copy;
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}
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void File::Launch(const std::string &filename)
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{
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#ifdef _WIN32
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std::string win_filename = SanitizePath(filename);
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SHELLEXECUTEINFO shex = { sizeof(shex) };
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shex.fMask = SEE_MASK_NO_CONSOLE; // | SEE_MASK_ASYNC_OK;
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shex.lpVerb = "open";
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shex.lpFile = win_filename.c_str();
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shex.nShow = SW_SHOWNORMAL;
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ShellExecuteEx(&shex);
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#endif
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}
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void File::Explore(const std::string &path)
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{
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#ifdef _WIN32
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std::string win_path = SanitizePath(path);
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SHELLEXECUTEINFO shex = { sizeof(shex) };
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shex.fMask = SEE_MASK_NO_CONSOLE; // | SEE_MASK_ASYNC_OK;
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shex.lpVerb = "explore";
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shex.lpFile = win_path.c_str();
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shex.nShow = SW_SHOWNORMAL;
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ShellExecuteEx(&shex);
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#endif
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}
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