mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
More GFX plugin cleanup, still no visible changes.
New right-click popup menu in game list - allow editing patch files easily. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@31 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -12,40 +12,8 @@
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#include "main.h" //for the plugin interface
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//BP state
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BPMemory bpmem;
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bool textureChanged[8];
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#define BPMEM_GENMODE 0x00
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#define BPMEM_IND_MTX 0x06
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#define BPMEM_RAS1_SS0 0x25 // ind tex coord scale 0
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#define BPMEM_RAS1_SS1 0x26 // ind tex coord scale 1
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#define BPMEM_ZMODE 0x40
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#define BPMEM_BLENDMODE 0x41
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#define BPMEM_CONSTANTALPHA 0x42
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#define BPMEM_ALPHACOMPARE 0xF3
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#define BPMEM_LINEPTWIDTH 0x22
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#define BPMEM_TEXINVALIDATE 0x66
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#define BPMEM_SCISSORTL 0x20
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#define BPMEM_SCISSORBR 0x21
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#define BPMEM_SCISSOROFFSET 0x59
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#define BPMEM_CLEARBBOX1 0x55 // let's hope not many games use bboxes..
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#define BPMEM_CLEARBBOX2 0x56 // TODO(ector): add something that watches bboxes
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#define BPMEM_TEXMODE0_1 0x80
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#define BPMEM_TEXMODE0_2 0xA0
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#define BPMEM_FOGPARAM0 0xEE
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#define BPMEM_FOGBMAGNITUDE 0xEF
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#define BPMEM_FOGBEXPONENT 0xF0
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#define BPMEM_FOGPARAM3 0xF1
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#define BPMEM_FOGCOLOR 0xF2
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#define BPMEM_ZTEX1 0xF4
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#define BPMEM_ZTEX2 0xF5
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#define BPMEM_DRAWDONE 0x45
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#define BPMEM_PE_TOKEN_ID 0x47
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#define BPMEM_PE_TOKEN_INT_ID 0x48
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// State translation lookup tables
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const D3DBLEND d3dSrcFactors[8] =
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{
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@ -107,7 +75,6 @@ const D3DTEXTUREADDRESS d3dClamps[4] =
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D3DTADDRESS_WRAP //reserved
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};
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void BPInit()
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{
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memset(&bpmem, 0, sizeof(bpmem));
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@ -9,7 +9,6 @@ void BPInit();
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size_t BPSaveLoadState(char *ptr, BOOL save);
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//bool BPWritten(int addr, int changes);
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void LoadBPReg(u32 value0);
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void ActivateTextures();
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#endif
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@ -6,9 +6,6 @@
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#include "VertexHandler.h"
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#include "VertexLoader.h"
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TMatrixIndexA MatrixIndexA;
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TMatrixIndexB MatrixIndexB;
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// PROBLEM - matrix switching within vbuffers may be stateful!
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void CPUpdateMatricesA()
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@ -65,10 +62,10 @@ void LoadCPReg(u32 SubCmd, u32 Value)
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size_t CPSaveLoadState(char *ptr, BOOL save)
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{
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BEGINSAVELOAD;
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SAVELOAD(arraybases,16*sizeof(u32));
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SAVELOAD(arraystrides,16*sizeof(u32));
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SAVELOAD(&MatrixIndexA,sizeof(TMatrixIndexA));
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SAVELOAD(&MatrixIndexB,sizeof(TMatrixIndexB));
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SAVELOAD(arraybases, 16 * sizeof(u32));
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SAVELOAD(arraystrides, 16 * sizeof(u32));
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SAVELOAD(&MatrixIndexA, sizeof(TMatrixIndexA));
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SAVELOAD(&MatrixIndexB, sizeof(TMatrixIndexB));
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if (!save)
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{
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CPUpdateMatricesA();
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@ -5,11 +5,6 @@
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#include "CPMemory.h"
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#include "XFMemory.h"
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extern TMatrixIndexA MatrixIndexA;
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extern TMatrixIndexB MatrixIndexB;
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extern u32 arraybases[16];
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extern u32 arraystrides[16];
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void CPUpdateMatricesA();
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void CPUpdateMatricesB();
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size_t CPSaveLoadState(char *ptr, BOOL save);
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@ -50,29 +50,6 @@ namespace D3D
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return vShader;
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}
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LPDIRECT3DVERTEXSHADER9 LoadVShader(const char *filename)
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{
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//alloc a temp buffer for code
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char *temp = new char[65536];
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//open and read the file
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FILE *f = fopen(filename,"rb");
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if (!f)
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{
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MessageBox(0,"FATAL ERROR Vertex Shader file not found",filename,0);
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return 0;
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}
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fseek(f,0,SEEK_END);
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int len = ftell(f);
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fseek(f,0,SEEK_SET);
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fread(temp,len,1,f);
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fclose(f);
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LPDIRECT3DVERTEXSHADER9 vShader = CompileVShader(temp,len);
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//kill off our temp code buffer
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delete [] temp;
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//return the compiled shader, or null
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return vShader;
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}
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LPDIRECT3DPIXELSHADER9 CompilePShader(const char *code, int len)
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{
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@ -111,26 +88,4 @@ namespace D3D
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return pShader;
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}
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LPDIRECT3DPIXELSHADER9 LoadPShader(const char *filename)
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{
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//open and read the file
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FILE *f = fopen(filename,"rb");
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if (!f)
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{
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MessageBox(0,"FATAL ERROR Pixel Shader file not found",filename,0);
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return 0;
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}
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fseek(f,0,SEEK_END);
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int len = ftell(f);
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char *temp = new char[len];
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fseek(f,0,SEEK_SET);
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fread(temp,len,1,f);
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fclose(f);
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LPDIRECT3DPIXELSHADER9 pShader = CompilePShader(temp,len);
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//kill off our temp code buffer
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delete [] temp;
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//return the compiled shader, or null
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return pShader;
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}
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}
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@ -5,7 +5,5 @@
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namespace D3D
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{
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LPDIRECT3DVERTEXSHADER9 CompileVShader(const char *code, int len);
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LPDIRECT3DVERTEXSHADER9 LoadVShader(const char *filename);
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LPDIRECT3DPIXELSHADER9 CompilePShader(const char *code, int len);
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LPDIRECT3DPIXELSHADER9 LoadPShader(const char *filename);
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}
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@ -29,7 +29,7 @@ public:
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int count;
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DecodedVArray();
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~DecodedVArray();
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void SetComponents(u32 comps) {components = comps; vertexSize=ComputeVertexSize(components);}
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void SetComponents(u32 comps) {components = comps; vertexSize = ComputeVertexSize(components);}
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u32 GetComponents() const {return components;}
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void Create(int _size, int pmcount, int tmcount, int nrmcount, int colcount, int tccount);
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void Zero();
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@ -1,3 +1,20 @@
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <stdio.h>
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#include <stdlib.h>
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@ -31,7 +48,7 @@ int FAKE_GetFifoSize()
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{
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if (size < readptr)
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{
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DebugBreak();
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PanicAlert("GFX Fifo underrun encountered.");
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}
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return (size - readptr);
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}
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@ -70,6 +87,11 @@ u32 FAKE_ReadFifo32()
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return val;
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}
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void FAKE_SkipFifo(u32 skip)
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{
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readptr += skip;
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}
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void Video_SendFifoData(BYTE *_uData)
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{
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memcpy(videoBuffer + size, _uData, 32);
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@ -78,7 +100,7 @@ void Video_SendFifoData(BYTE *_uData)
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{
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if (FAKE_GetFifoSize() > readptr)
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{
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MessageBox(NULL, "out of bounds", "video-plugin", MB_OK);
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PanicAlert("FIFO out of bounds", "video-plugin", MB_OK);
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exit(1);
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}
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@ -152,8 +152,14 @@ bool FifoCommandRunnable(void)
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}
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else
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{
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char szTemp[512];
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sprintf(szTemp, "Error: Unknown Opcode (0x%x)", Cmd);
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char szTemp[1024];
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sprintf(szTemp, "GFX: Unknown Opcode (0x%x).\n"
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"This means one of the following:\n"
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"* The emulated GPU got desynced, disabling dual core can help\n"
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"* Command stream corrupted by some spurious memory bug\n"
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"* This really is an unknown opcode (unlikely)\n\n"
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"* Some other sort of bug\n\n"
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"Dolphin will now likely crash or hang. Enjoy.", Cmd);
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MessageBox(NULL, szTemp, "Video-Plugin", MB_OK);
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g_VideoInitialize.pLog(szTemp, TRUE);
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}
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@ -1,10 +1,7 @@
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#include "Globals.h"
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#include "D3DShader.h"
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#include "PixelShader.h"
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#include "BPStructs.h"
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#include "XFStructs.h"
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#include "W32Util/Misc.h"
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#include "Utils.h"
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/*
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old tev->pixelshader notes
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@ -239,32 +236,6 @@ const char *alphaRef[2] =
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};
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//I hope we don't get too many hash collisions :p
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//all these magic numbers are primes, it should help a bit
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tevhash GetCurrentTEV()
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{
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u32 hash = bpmem.genMode.numindstages + bpmem.genMode.numtevstages*11 + bpmem.genMode.numtexgens*8*17;
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for (int i = 0; i < (int)bpmem.genMode.numtevstages+1; i++)
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{
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hash = _rotl(hash,3) ^ (bpmem.combiners[i].colorC.hex*13);
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hash = _rotl(hash,7) ^ ((bpmem.combiners[i].alphaC.hex&0xFFFFFFFC)*3);
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hash = _rotl(hash,9) ^ xfregs.texcoords[i].texmtxinfo.projection*451;
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}
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for (int i = 0; i < (int)bpmem.genMode.numtevstages/2+1; i++)
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{
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hash = _rotl(hash,13) ^ (bpmem.tevorders[i].hex*7);
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}
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for (int i = 0; i < 8; i++)
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{
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hash = _rotl(hash,3) ^ bpmem.tevksel[i].swap1;
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hash = _rotl(hash,3) ^ bpmem.tevksel[i].swap2;
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}
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hash ^= bpmem.dstalpha.enable ^ 0xc0debabe;
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hash = _rotl(hash,4) ^ bpmem.alphaFunc.comp0*7;
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hash = _rotl(hash,4) ^ bpmem.alphaFunc.comp1*13;
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hash = _rotl(hash,4) ^ bpmem.alphaFunc.logic*11;
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return hash;
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}
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char text[65536];
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#define WRITE p+=sprintf
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@ -290,12 +261,8 @@ void BuildSwapModeTable()
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}
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}
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LPDIRECT3DPIXELSHADER9 GeneratePixelShader()
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const char *GeneratePixelShader()
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{
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DVSTARTPROFILE();
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BuildSwapModeTable();
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int numStages = bpmem.genMode.numtevstages + 1;
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int numTexgen = bpmem.genMode.numtexgens;
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@ -332,14 +299,9 @@ LPDIRECT3DPIXELSHADER9 GeneratePixelShader()
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WRITE(p,"float4 c0=color0,c1=color1,c2=color2,prev=float4(0.0f,0.0f,0.0f,0.0f),textemp,rastemp,konsttemp;\n");
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WRITE(p,"\n");
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//WRITE(p, "return 1;}\n");
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//return D3D::CompilePShader(text,(int)(p-text));
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for (int i = 0; i < numStages; i++)
|
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WriteStage(p,i); //build the equation for this stage
|
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|
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//WRITE(p, "prev = textemp;\n");
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//WRITE(p, "prev = float4(uv[0].x,uv[0].y,0,1);\n");
|
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WriteAlphaTest(p);
|
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|
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if (bpmem.dstalpha.enable)
|
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@ -350,18 +312,7 @@ LPDIRECT3DPIXELSHADER9 GeneratePixelShader()
|
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WRITE(p,"}\n");
|
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WRITE(p,"\0");
|
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|
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//#ifndef TEASER
|
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/*
|
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FILE *f=fopen("D:\\dlistlogs.txt","a");
|
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fprintf(f,"===========================================\n");
|
||||
fprintf(f,"%s",text);
|
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fclose(f);
|
||||
*/
|
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//W32Util::CopyTextToClipboard(0,text);
|
||||
//#endif
|
||||
|
||||
//MessageBox(0,text,0,0);
|
||||
return D3D::CompilePShader(text,(int)(p-text));
|
||||
return text;
|
||||
}
|
||||
|
||||
void WriteStage(char *&p, int n)
|
||||
|
@ -1,11 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#include "Common.h"
|
||||
#include "D3DShader.h"
|
||||
|
||||
typedef u32 tevhash;
|
||||
|
||||
tevhash GetCurrentTEV();
|
||||
LPDIRECT3DPIXELSHADER9 GeneratePixelShader();
|
||||
const char *GeneratePixelShader();
|
||||
|
||||
#define PS_CONST_COLORS 0
|
||||
#define PS_CONST_KCOLORS 4
|
||||
|
@ -2,6 +2,37 @@
|
||||
#include "Utils.h"
|
||||
#include "Globals.h"
|
||||
#include "ShaderManager.h"
|
||||
#include "BPMemory.h"
|
||||
#include "XFMemory.h"
|
||||
|
||||
|
||||
//I hope we don't get too many hash collisions :p
|
||||
//all these magic numbers are primes, it should help a bit
|
||||
tevhash GetCurrentTEV()
|
||||
{
|
||||
u32 hash = bpmem.genMode.numindstages + bpmem.genMode.numtevstages*11 + bpmem.genMode.numtexgens*8*17;
|
||||
for (int i = 0; i < (int)bpmem.genMode.numtevstages+1; i++)
|
||||
{
|
||||
hash = _rotl(hash,3) ^ (bpmem.combiners[i].colorC.hex*13);
|
||||
hash = _rotl(hash,7) ^ ((bpmem.combiners[i].alphaC.hex&0xFFFFFFFC)*3);
|
||||
hash = _rotl(hash,9) ^ xfregs.texcoords[i].texmtxinfo.projection*451;
|
||||
}
|
||||
for (int i = 0; i < (int)bpmem.genMode.numtevstages/2+1; i++)
|
||||
{
|
||||
hash = _rotl(hash,13) ^ (bpmem.tevorders[i].hex*7);
|
||||
}
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
hash = _rotl(hash,3) ^ bpmem.tevksel[i].swap1;
|
||||
hash = _rotl(hash,3) ^ bpmem.tevksel[i].swap2;
|
||||
}
|
||||
hash ^= bpmem.dstalpha.enable ^ 0xc0debabe;
|
||||
hash = _rotl(hash,4) ^ bpmem.alphaFunc.comp0*7;
|
||||
hash = _rotl(hash,4) ^ bpmem.alphaFunc.comp1*13;
|
||||
hash = _rotl(hash,4) ^ bpmem.alphaFunc.logic*11;
|
||||
return hash;
|
||||
}
|
||||
|
||||
|
||||
PShaderCache::PSCache PShaderCache::pshaders;
|
||||
VShaderCache::VSCache VShaderCache::vshaders;
|
||||
@ -47,8 +78,8 @@ void PShaderCache::SetShader()
|
||||
return;
|
||||
}
|
||||
|
||||
LPDIRECT3DPIXELSHADER9 shader = GeneratePixelShader();
|
||||
|
||||
const char *code = GeneratePixelShader();
|
||||
LPDIRECT3DPIXELSHADER9 shader = D3D::CompilePShader(code, strlen(code));
|
||||
if (shader)
|
||||
{
|
||||
//Make an entry in the table
|
||||
|
@ -6,6 +6,9 @@
|
||||
#include "PixelShader.h"
|
||||
#include "VertexShader.h"
|
||||
|
||||
typedef u32 tevhash;
|
||||
|
||||
tevhash GetCurrentTEV();
|
||||
|
||||
|
||||
class PShaderCache
|
||||
|
@ -141,7 +141,13 @@ void TextureCache::Load(int stage, DWORD address, int width, int height, int for
|
||||
|
||||
int bs = TexDecoder_GetBlockWidthInTexels(format)-1; //TexelSizeInNibbles(format)*width*height/16;
|
||||
int expandedWidth = (width+bs) & (~bs);
|
||||
D3DFORMAT dfmt = TexDecoder_Decode(temp,ptr,expandedWidth,height,format, tlutaddr, tlutfmt);
|
||||
PC_TexFormat pcfmt = TexDecoder_Decode(temp,ptr,expandedWidth,height,format, tlutaddr, tlutfmt);
|
||||
D3DFORMAT d3d_fmt;
|
||||
switch (pcfmt) {
|
||||
case PC_TEX_FMT_BGRA32:
|
||||
d3d_fmt = D3DFMT_A8R8G8B8;
|
||||
break;
|
||||
}
|
||||
|
||||
//Make an entry in the table
|
||||
TCacheEntry entry;
|
||||
@ -154,7 +160,7 @@ void TextureCache::Load(int stage, DWORD address, int width, int height, int for
|
||||
entry.addr = address;
|
||||
entry.isRenderTarget=false;
|
||||
entry.isNonPow2 = ((width&(width-1)) || (height&(height-1)));
|
||||
entry.texture = D3D::CreateTexture2D((BYTE*)temp,width,height,expandedWidth,dfmt);
|
||||
entry.texture = D3D::CreateTexture2D((BYTE*)temp, width, height, expandedWidth, d3d_fmt);
|
||||
entry.frameCount = frameCount;
|
||||
entry.w=width;
|
||||
entry.h=height;
|
||||
|
@ -1,447 +0,0 @@
|
||||
#include "stdafx.h"
|
||||
#include "D3DBase.h"
|
||||
|
||||
#include "main.h"
|
||||
#include "Utils.h"
|
||||
|
||||
#include "BPStructs.h"
|
||||
#include "TextureDecoder.h"
|
||||
|
||||
#include "OpcodeDecoding.h"
|
||||
|
||||
|
||||
// TRAM
|
||||
u8 texMem[TMEM_SIZE];
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Gamecube texture decoder
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Decodes all known Gamecube texture formats.
|
||||
// TODO - speedup
|
||||
// by ector
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
int TexDecoder_GetTexelSizeInNibbles(int format)
|
||||
{
|
||||
switch(format) {
|
||||
case GX_TF_I4: return 1;
|
||||
case GX_TF_I8: return 2;
|
||||
case GX_TF_IA4: return 2;
|
||||
case GX_TF_IA8: return 4;
|
||||
case GX_TF_RGB565: return 4;
|
||||
case GX_TF_RGB5A3: return 4;
|
||||
case GX_TF_RGBA8: return 8;
|
||||
case GX_TF_C4: return 1;
|
||||
case GX_TF_C8: return 2;
|
||||
case GX_TF_C14X2: return 4;
|
||||
case GX_TF_CMPR: return 1;
|
||||
default: return 1;
|
||||
}
|
||||
}
|
||||
int TexDecoder_GetBlockWidthInTexels(int format)
|
||||
{
|
||||
switch(format) {
|
||||
case GX_TF_I4: return 8;
|
||||
case GX_TF_I8: return 8;
|
||||
case GX_TF_IA4: return 8;
|
||||
case GX_TF_IA8: return 4;
|
||||
case GX_TF_RGB565: return 4;
|
||||
case GX_TF_RGB5A3: return 4;
|
||||
case GX_TF_RGBA8: return 4;
|
||||
case GX_TF_C4: return 8;
|
||||
case GX_TF_C8: return 8;
|
||||
case GX_TF_C14X2: return 4;
|
||||
case GX_TF_CMPR: return 8;
|
||||
default:return 8;
|
||||
}
|
||||
}
|
||||
|
||||
//returns bytes
|
||||
int TexDecoder_GetPaletteSize(int format)
|
||||
{
|
||||
switch (format) {
|
||||
case GX_TF_C4: return 16*2;
|
||||
case GX_TF_C8: return 256*2;
|
||||
case GX_TF_C14X2: return 16384*2;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
inline u32 decode565(u16 val)
|
||||
{
|
||||
int r,g,b,a;
|
||||
r=lut5to8[(val>>11)&0x1f];
|
||||
g=lut6to8[(val>>5 )&0x3f];
|
||||
b=lut5to8[(val )&0x1f];
|
||||
a=0xFF;
|
||||
return (a<<24) | (r<<16) | (g<<8) | b;
|
||||
}
|
||||
|
||||
inline u32 decodeIA8(u16 val)
|
||||
{
|
||||
int a=val>>8;
|
||||
int r,g,b;
|
||||
r=g=b=val&0xFF;
|
||||
return (a<<24) | (r<<16) | (g<<8) | b;
|
||||
}
|
||||
|
||||
inline u32 decode5A3(u16 val)
|
||||
{
|
||||
int r,g,b,a;
|
||||
if ((val&0x8000))
|
||||
{
|
||||
r=lut5to8[(val>>10)&0x1f];
|
||||
g=lut5to8[(val>>5 )&0x1f];
|
||||
b=lut5to8[(val )&0x1f];
|
||||
a=0xFF;
|
||||
}
|
||||
else
|
||||
{
|
||||
a=lut3to8[(val>>12)&0x7];
|
||||
r=lut4to8[(val>>8 )&0xf];
|
||||
g=lut4to8[(val>>4 )&0xf];
|
||||
b=lut4to8[(val )&0xf];
|
||||
}
|
||||
return (a<<24) | (r<<16) | (g<<8) | b;
|
||||
}
|
||||
|
||||
|
||||
|
||||
struct DXTBlock
|
||||
{
|
||||
u16 color1;
|
||||
u16 color2;
|
||||
u8 lines[4];
|
||||
};
|
||||
|
||||
inline int expand8888(const int j)
|
||||
{
|
||||
int i = j | (j<<8);
|
||||
return i|(i<<16);
|
||||
}
|
||||
|
||||
void decodebytesI4(u32 *dst, u8 *src, int numbytes)
|
||||
{
|
||||
for (int x=0; x<numbytes; x++)
|
||||
{
|
||||
int val = src[x];
|
||||
*dst++ = expand8888(lut4to8[val>>4]);
|
||||
*dst++ = expand8888(lut4to8[val&15]);
|
||||
}
|
||||
}
|
||||
|
||||
void decodebytesI8(u32 *dst, u8 *src, int numbytes)
|
||||
{
|
||||
for (int x=0; x<numbytes; x++)
|
||||
*dst++ = expand8888(src[x]); //asm bswap loop?
|
||||
}
|
||||
|
||||
void decodebytesC4(u32 *dst, u8 *src, int numbytes, int tlutaddr, int tlutfmt)
|
||||
{
|
||||
u16 *tlut = (u16*)(texMem+tlutaddr);
|
||||
for (int x=0; x<numbytes; x++)
|
||||
{
|
||||
int val = src[x];
|
||||
switch(tlutfmt) {
|
||||
case 0:
|
||||
*dst++ = decodeIA8(_byteswap_ushort(tlut[(val>>4)]));
|
||||
*dst++ = decodeIA8(_byteswap_ushort(tlut[(val&15)]));
|
||||
break;
|
||||
case 1:
|
||||
*dst++ = decode565(_byteswap_ushort(tlut[(val>>4)]));
|
||||
*dst++ = decode565(_byteswap_ushort(tlut[(val&15)]));
|
||||
break;
|
||||
case 2:
|
||||
*dst++ = decode5A3(_byteswap_ushort(tlut[(val>>4)]));
|
||||
*dst++ = decode5A3(_byteswap_ushort(tlut[(val&15)]));
|
||||
break;
|
||||
case 3: //ERROR
|
||||
*dst++ = 0xFFFF00FF;
|
||||
*dst++ = 0xFFFF00FF;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void decodebytesC8(u32 *dst, u8 *src, int numbytes, int tlutaddr, int tlutfmt)
|
||||
{
|
||||
u16 *tlut = (u16*)(texMem+tlutaddr);
|
||||
for (int x=0; x<numbytes; x++)
|
||||
{
|
||||
int val = src[x];
|
||||
switch(tlutfmt) {
|
||||
case 0:
|
||||
*dst++ = decodeIA8(_byteswap_ushort(tlut[val]));
|
||||
break;
|
||||
case 1:
|
||||
*dst++ = decode565(_byteswap_ushort(tlut[val]));
|
||||
break;
|
||||
case 2:
|
||||
*dst++ = decode5A3(_byteswap_ushort(tlut[val]));
|
||||
break;
|
||||
case 3: //ERROR
|
||||
*dst++ = 0xFFFF00FF;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void decodebytesC14X2(u32 *dst, u16 *src, int numpixels, int tlutaddr, int tlutfmt)
|
||||
{
|
||||
u16 *tlut = (u16*)(texMem+tlutaddr);
|
||||
for (int x=0; x<numpixels; x++)
|
||||
{
|
||||
int val = _byteswap_ushort(src[x]);
|
||||
switch(tlutfmt) {
|
||||
case 0:
|
||||
*dst++ = decodeIA8(_byteswap_ushort(tlut[(val&0x3FFF)]));
|
||||
break;
|
||||
case 1:
|
||||
*dst++ = decode565(_byteswap_ushort(tlut[(val&0x3FFF)]));
|
||||
break;
|
||||
case 2:
|
||||
*dst++ = decode5A3(_byteswap_ushort(tlut[(val&0x3FFF)]));
|
||||
break;
|
||||
case 3: //ERROR
|
||||
*dst++ = 0xFFFF00FF;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void decodebytesRGB565(u32 *dst, u16 *src, int numpixels)
|
||||
{
|
||||
for (int x=0; x<numpixels; x++)
|
||||
*dst++ = decode565(_byteswap_ushort(src[x]));
|
||||
}
|
||||
|
||||
void decodebytesIA4(u32 *dst, u8 *src, int numbytes)
|
||||
{
|
||||
for (int x=0; x<numbytes; x++)
|
||||
{
|
||||
int val = src[x];
|
||||
|
||||
int a = lut4to8[val>>4];
|
||||
int r = lut4to8[val&15];
|
||||
*dst++ = (a<<24) | (r<<16) | (r<<8) | r;
|
||||
}
|
||||
}
|
||||
|
||||
inline void decodebytesIA8(u32 *dst, u16 *src, int numpixels)
|
||||
{
|
||||
for (int x=0; x<numpixels; x++)
|
||||
*dst++ = decodeIA8(_byteswap_ushort(src[x]));
|
||||
}
|
||||
|
||||
inline void decodebytesRGB5A3(u32 *dst, u16 *src, int numpixels)
|
||||
{
|
||||
for (int x=0; x<numpixels; x++)
|
||||
*dst++ = decode5A3(_byteswap_ushort(src[x]));
|
||||
}
|
||||
|
||||
void decodebytesARGB8pass1(u32 *dst, u16 *src, int numpixels)
|
||||
{
|
||||
for (int x=0; x<numpixels; x++)
|
||||
{
|
||||
int val = _byteswap_ushort(src[x]);
|
||||
int a=val&0xFF;
|
||||
val>>=8;
|
||||
|
||||
*dst++ = (a<<16) | (val<<24);
|
||||
}
|
||||
}
|
||||
void decodebytesARGB8pass2(u32 *dst, u16 *src, int numpixels)
|
||||
{
|
||||
for (int x=0; x<numpixels; x++)
|
||||
{
|
||||
int val = _byteswap_ushort(src[x]);
|
||||
int a=val&0xFF;
|
||||
val>>=8;
|
||||
|
||||
*dst++ |= (val<<8) | (a<<0);
|
||||
}
|
||||
}
|
||||
|
||||
inline u32 makecol(int r,int g,int b,int a)
|
||||
{
|
||||
return ((a&255)<<24)|((r&255)<<16)|((g&255)<<8)|((b&255));
|
||||
}
|
||||
|
||||
|
||||
//this needs to be FAST, used by some games realtime video
|
||||
//TODO: port to ASM or intrinsics
|
||||
void decodeDXTBlock(u32 *dst, DXTBlock *src, int pitch)
|
||||
{
|
||||
u16 c1 = _byteswap_ushort(src->color1);
|
||||
u16 c2 = _byteswap_ushort(src->color2);
|
||||
int blue1 = lut5to8[c1&0x1F];
|
||||
int blue2 = lut5to8[c2&0x1F];
|
||||
int green1 = lut6to8[(c1>>5)&0x3F];
|
||||
int green2 = lut6to8[(c2>>5)&0x3F];
|
||||
int red1 = lut5to8[(c1>>11)&0x1F];
|
||||
int red2 = lut5to8[(c2>>11)&0x1F];
|
||||
|
||||
int colors[4];
|
||||
|
||||
if (c1>c2)
|
||||
{
|
||||
colors[0]=makecol(red1,green1,blue1,255);
|
||||
colors[1]=makecol(red2,green2,blue2,255);
|
||||
colors[2]=makecol(red1+(red2-red1)/3,green1+(green2-green1)/3,blue1+(blue2-blue1)/3,255);
|
||||
colors[3]=makecol(red2+(red1-red2)/3,green2+(green1-green2)/3,blue2+(blue1-blue2)/3,255);
|
||||
}
|
||||
else
|
||||
{
|
||||
colors[0]=makecol(red1,green1,blue1,255);
|
||||
colors[1]=makecol(red2,green2,blue2,255);
|
||||
colors[2]=makecol((red1+red2)/2,(green1+green2)/2,(blue1+blue2)/2,255);
|
||||
colors[3]=makecol(0,0,0,0); //transparent
|
||||
}
|
||||
|
||||
for (int y=0; y<4; y++)
|
||||
{
|
||||
int val = src->lines[y];
|
||||
for (int x=0; x<4; x++)
|
||||
{
|
||||
dst[x] = colors[(val>>6)&3];
|
||||
val<<=2;
|
||||
}
|
||||
dst+=pitch;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//switch endianness, unswizzle
|
||||
//TODO: to save memory, don't blindly convert everything to argb8888
|
||||
//also ARGB order needs to be swapped later, to accommodate modern hardware better
|
||||
//need to add DXT support too
|
||||
D3DFORMAT TexDecoder_Decode(u8 *dst, u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
|
||||
{
|
||||
DVSTARTPROFILE();
|
||||
|
||||
switch (texformat)
|
||||
{
|
||||
case GX_TF_C4:
|
||||
{
|
||||
for (int y=0; y<height; y+=8)
|
||||
for (int x=0; x<width; x+=8)
|
||||
for (int iy=0; iy<8; iy++, src+=4)
|
||||
decodebytesC4((u32*)dst+(y+iy)*width+x,src,4,tlutaddr,tlutfmt);
|
||||
}
|
||||
return D3DFMT_A8R8G8B8;
|
||||
case GX_TF_I4:
|
||||
{
|
||||
for (int y=0; y<height; y+=8)
|
||||
for (int x=0; x<width; x+=8)
|
||||
for (int iy=0; iy<8; iy++, src+=4)
|
||||
decodebytesI4((u32*)dst+(y+iy)*width+x,src,4);
|
||||
}
|
||||
return D3DFMT_A8R8G8B8;
|
||||
case GX_TF_C8:
|
||||
{
|
||||
for (int y=0; y<height; y+=4)
|
||||
for (int x=0; x<width; x+=8)
|
||||
for (int iy=0; iy<4; iy++, src+=8)
|
||||
decodebytesC8((u32*)dst+(y+iy)*width+x,src,8,tlutaddr,tlutfmt);
|
||||
}
|
||||
return D3DFMT_A8R8G8B8;
|
||||
case GX_TF_I8:
|
||||
{
|
||||
for (int y=0; y<height; y+=4)
|
||||
for (int x=0; x<width; x+=8)
|
||||
for (int iy=0; iy<4; iy++, src+=8)
|
||||
decodebytesI8((u32*)dst+(y+iy)*width+x,src,8);
|
||||
}
|
||||
return D3DFMT_A8R8G8B8;
|
||||
case GX_TF_IA4:
|
||||
{
|
||||
for (int y=0; y<height; y+=4)
|
||||
for (int x=0; x<width; x+=8)
|
||||
for (int iy=0; iy<4; iy++, src+=8)
|
||||
decodebytesIA4((u32*)dst+(y+iy)*width+x,src,8);
|
||||
}
|
||||
return D3DFMT_A8R8G8B8;
|
||||
case GX_TF_IA8:
|
||||
{
|
||||
for (int y=0; y<height; y+=4)
|
||||
for (int x=0; x<width; x+=4)
|
||||
for (int iy=0; iy<4; iy++,src+=8)
|
||||
decodebytesIA8((u32*)dst+(y+iy)*width+x,(u16*)src,4);
|
||||
}
|
||||
return D3DFMT_A8R8G8B8;
|
||||
case GX_TF_C14X2:
|
||||
{
|
||||
for (int y=0; y<height; y+=4)
|
||||
for (int x=0; x<width; x+=4)
|
||||
for (int iy=0; iy<4; iy++,src+=8)
|
||||
decodebytesC14X2((u32*)dst+(y+iy)*width+x,(u16*)src,4,tlutaddr,tlutfmt);
|
||||
}
|
||||
return D3DFMT_A8R8G8B8;
|
||||
case GX_TF_RGB565:
|
||||
{
|
||||
for (int y=0; y<height; y+=4)
|
||||
for (int x=0; x<width; x+=4)
|
||||
for (int iy=0; iy<4; iy++,src+=8)
|
||||
decodebytesRGB565((u32*)dst+(y+iy)*width+x,(u16*)src,4);
|
||||
}
|
||||
return D3DFMT_A8R8G8B8;
|
||||
case GX_TF_RGB5A3:
|
||||
{
|
||||
for (int y=0; y<height; y+=4)
|
||||
for (int x=0; x<width; x+=4)
|
||||
for (int iy=0; iy<4; iy++,src+=8)
|
||||
decodebytesRGB5A3((u32*)dst+(y+iy)*width+x,(u16*)src,4);
|
||||
}
|
||||
return D3DFMT_A8R8G8B8;
|
||||
case GX_TF_RGBA8:
|
||||
{
|
||||
for (int y=0; y<height; y+=4)
|
||||
for (int x=0; x<width; x+=4)
|
||||
{
|
||||
for (int iy=0; iy<4; iy++,src+=8)
|
||||
decodebytesARGB8pass1((u32*)dst+(y+iy)*width+x,(u16*)src,4);
|
||||
for (int iy=0; iy<4; iy++,src+=8)
|
||||
decodebytesARGB8pass2((u32*)dst+(y+iy)*width+x,(u16*)src,4);
|
||||
}
|
||||
}
|
||||
return D3DFMT_A8R8G8B8;
|
||||
case GX_TF_CMPR:
|
||||
{
|
||||
// 11111111 22222222 55555555 66666666
|
||||
// 33333333 44444444 77777777 88888888
|
||||
|
||||
|
||||
for (int y=0; y<height; y+=8)
|
||||
for (int x=0; x<width; x+=8)
|
||||
{
|
||||
decodeDXTBlock((u32*)dst+y*width+x,(DXTBlock*)src,width);src+=sizeof(DXTBlock);
|
||||
decodeDXTBlock((u32*)dst+y*width+x+4,(DXTBlock*)src,width);src+=sizeof(DXTBlock);
|
||||
decodeDXTBlock((u32*)dst+(y+4)*width+x,(DXTBlock*)src,width);src+=sizeof(DXTBlock);
|
||||
decodeDXTBlock((u32*)dst+(y+4)*width+x+4,(DXTBlock*)src,width);src+=sizeof(DXTBlock);
|
||||
}
|
||||
|
||||
/*
|
||||
int rowlen = width/2;
|
||||
int numBigBlockRows = height/8;
|
||||
int numBigBlocksPerRow = width/8;
|
||||
int numSmallBlocksPerRow = width/4;
|
||||
int numSmallBlockRows = height/4;
|
||||
int smallBlockSize = 8;
|
||||
for (int y=0; y<height/8; y+=8)
|
||||
{
|
||||
for (int x=0; x<width/8; x+=8)
|
||||
{
|
||||
memcpy(dst+y*2*numSmallBlocksPerRow*smallBlockSize+x*2*smallBlockSize,src,smallBlockSize); src+=smallBlockSize;
|
||||
memcpy(dst+y*2*numSmallBlocksPerRow*smallBlockSize+(x*2+1)*smallBlockSize,src,smallBlockSize); src+=smallBlockSize;
|
||||
memcpy(dst+(y*2+1)*numSmallBlocksPerRow*smallBlockSize+x*2*smallBlockSize,src,smallBlockSize); src+=smallBlockSize;
|
||||
memcpy(dst+(y*2+1)*numSmallBlocksPerRow*smallBlockSize+(x*2+1)*smallBlockSize,src,smallBlockSize); src+=smallBlockSize;
|
||||
}
|
||||
}*/
|
||||
|
||||
}
|
||||
return D3DFMT_A8R8G8B8;
|
||||
// return D3DFMT_DXT1;
|
||||
}
|
||||
return D3DFMT_UNKNOWN;
|
||||
}
|
@ -1,61 +0,0 @@
|
||||
#ifndef _TEXTUREDECODER_H
|
||||
#define _TEXTUREDECODER_H
|
||||
|
||||
#include "Common.h"
|
||||
#include "D3DBase.h"
|
||||
|
||||
|
||||
enum
|
||||
{
|
||||
TMEM_SIZE = 1024*1024,
|
||||
HALFTMEM_SIZE = 512*1024
|
||||
};
|
||||
extern u8 texMem[TMEM_SIZE];
|
||||
|
||||
|
||||
enum TextureFormat
|
||||
{
|
||||
GX_TF_I4 = 0x0,
|
||||
GX_TF_I8 = 0x1,
|
||||
GX_TF_IA4 = 0x2,
|
||||
GX_TF_IA8 = 0x3,
|
||||
GX_TF_RGB565 = 0x4,
|
||||
GX_TF_RGB5A3 = 0x5,
|
||||
GX_TF_RGBA8 = 0x6,
|
||||
GX_TF_C4 = 0x8,
|
||||
GX_TF_C8 = 0x9,
|
||||
GX_TF_C14X2 = 0xA,
|
||||
GX_TF_CMPR = 0xE,
|
||||
|
||||
_GX_TF_CTF = 0x20, // copy-texture-format only (simply means linear?)
|
||||
_GX_TF_ZTF = 0x10, // Z-texture-format
|
||||
|
||||
// these formats are also valid when copying targets
|
||||
GX_CTF_R4 = 0x0 | _GX_TF_CTF,
|
||||
GX_CTF_RA4 = 0x2 | _GX_TF_CTF,
|
||||
GX_CTF_RA8 = 0x3 | _GX_TF_CTF,
|
||||
GX_CTF_YUVA8 = 0x6 | _GX_TF_CTF,
|
||||
GX_CTF_A8 = 0x7 | _GX_TF_CTF,
|
||||
GX_CTF_R8 = 0x8 | _GX_TF_CTF,
|
||||
GX_CTF_G8 = 0x9 | _GX_TF_CTF,
|
||||
GX_CTF_B8 = 0xA | _GX_TF_CTF,
|
||||
GX_CTF_RG8 = 0xB | _GX_TF_CTF,
|
||||
GX_CTF_GB8 = 0xC | _GX_TF_CTF,
|
||||
|
||||
GX_TF_Z8 = 0x1 | _GX_TF_ZTF,
|
||||
GX_TF_Z16 = 0x3 | _GX_TF_ZTF,
|
||||
GX_TF_Z24X8 = 0x6 | _GX_TF_ZTF,
|
||||
|
||||
GX_CTF_Z4 = 0x0 | _GX_TF_ZTF | _GX_TF_CTF,
|
||||
GX_CTF_Z8M = 0x9 | _GX_TF_ZTF | _GX_TF_CTF,
|
||||
GX_CTF_Z8L = 0xA | _GX_TF_ZTF | _GX_TF_CTF,
|
||||
GX_CTF_Z16L = 0xC | _GX_TF_ZTF | _GX_TF_CTF,
|
||||
};
|
||||
|
||||
int TexDecoder_GetTexelSizeInNibbles(int format);
|
||||
int TexDecoder_GetBlockWidthInTexels(int format);
|
||||
int TexDecoder_GetPaletteSize(int fmt);
|
||||
|
||||
D3DFORMAT TexDecoder_Decode(u8 *dst, u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt);
|
||||
|
||||
#endif
|
@ -1,6 +1,24 @@
|
||||
#pragma once
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
#include "Utils.h"
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef _VERTEXLOADERCOLOR_H
|
||||
#define _VERTEXLOADERCOLOR_H
|
||||
|
||||
#include "LookUpTables.h"
|
||||
|
||||
#define RSHIFT 16
|
||||
#define GSHIFT 8
|
||||
@ -204,3 +222,4 @@ void LOADERDECL Color_ReadIndex16_32b_8888(void* _p)
|
||||
_SetCol(_Read32(iAddress));
|
||||
}
|
||||
|
||||
#endif
|
Reference in New Issue
Block a user