More GFX plugin cleanup, still no visible changes.

New right-click popup menu in game list - allow editing patch files easily.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@31 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-07-20 12:26:32 +00:00
parent c7795c41b7
commit 461077b1a1
52 changed files with 509 additions and 805 deletions

View File

@ -12,40 +12,8 @@
#include "main.h" //for the plugin interface
//BP state
BPMemory bpmem;
bool textureChanged[8];
#define BPMEM_GENMODE 0x00
#define BPMEM_IND_MTX 0x06
#define BPMEM_RAS1_SS0 0x25 // ind tex coord scale 0
#define BPMEM_RAS1_SS1 0x26 // ind tex coord scale 1
#define BPMEM_ZMODE 0x40
#define BPMEM_BLENDMODE 0x41
#define BPMEM_CONSTANTALPHA 0x42
#define BPMEM_ALPHACOMPARE 0xF3
#define BPMEM_LINEPTWIDTH 0x22
#define BPMEM_TEXINVALIDATE 0x66
#define BPMEM_SCISSORTL 0x20
#define BPMEM_SCISSORBR 0x21
#define BPMEM_SCISSOROFFSET 0x59
#define BPMEM_CLEARBBOX1 0x55 // let's hope not many games use bboxes..
#define BPMEM_CLEARBBOX2 0x56 // TODO(ector): add something that watches bboxes
#define BPMEM_TEXMODE0_1 0x80
#define BPMEM_TEXMODE0_2 0xA0
#define BPMEM_FOGPARAM0 0xEE
#define BPMEM_FOGBMAGNITUDE 0xEF
#define BPMEM_FOGBEXPONENT 0xF0
#define BPMEM_FOGPARAM3 0xF1
#define BPMEM_FOGCOLOR 0xF2
#define BPMEM_ZTEX1 0xF4
#define BPMEM_ZTEX2 0xF5
#define BPMEM_DRAWDONE 0x45
#define BPMEM_PE_TOKEN_ID 0x47
#define BPMEM_PE_TOKEN_INT_ID 0x48
// State translation lookup tables
const D3DBLEND d3dSrcFactors[8] =
{
@ -107,7 +75,6 @@ const D3DTEXTUREADDRESS d3dClamps[4] =
D3DTADDRESS_WRAP //reserved
};
void BPInit()
{
memset(&bpmem, 0, sizeof(bpmem));