More GFX plugin cleanup, still no visible changes.

New right-click popup menu in game list - allow editing patch files easily.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@31 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-07-20 12:26:32 +00:00
parent c7795c41b7
commit 461077b1a1
52 changed files with 509 additions and 805 deletions

View File

@ -6,9 +6,6 @@
#include "VertexHandler.h"
#include "VertexLoader.h"
TMatrixIndexA MatrixIndexA;
TMatrixIndexB MatrixIndexB;
// PROBLEM - matrix switching within vbuffers may be stateful!
void CPUpdateMatricesA()
@ -65,10 +62,10 @@ void LoadCPReg(u32 SubCmd, u32 Value)
size_t CPSaveLoadState(char *ptr, BOOL save)
{
BEGINSAVELOAD;
SAVELOAD(arraybases,16*sizeof(u32));
SAVELOAD(arraystrides,16*sizeof(u32));
SAVELOAD(&MatrixIndexA,sizeof(TMatrixIndexA));
SAVELOAD(&MatrixIndexB,sizeof(TMatrixIndexB));
SAVELOAD(arraybases, 16 * sizeof(u32));
SAVELOAD(arraystrides, 16 * sizeof(u32));
SAVELOAD(&MatrixIndexA, sizeof(TMatrixIndexA));
SAVELOAD(&MatrixIndexB, sizeof(TMatrixIndexB));
if (!save)
{
CPUpdateMatricesA();