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https://github.com/dolphin-emu/dolphin.git
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More GFX plugin cleanup, still no visible changes.
New right-click popup menu in game list - allow editing patch files easily. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@31 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -50,29 +50,6 @@ namespace D3D
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return vShader;
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}
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LPDIRECT3DVERTEXSHADER9 LoadVShader(const char *filename)
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{
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//alloc a temp buffer for code
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char *temp = new char[65536];
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//open and read the file
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FILE *f = fopen(filename,"rb");
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if (!f)
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{
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MessageBox(0,"FATAL ERROR Vertex Shader file not found",filename,0);
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return 0;
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}
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fseek(f,0,SEEK_END);
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int len = ftell(f);
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fseek(f,0,SEEK_SET);
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fread(temp,len,1,f);
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fclose(f);
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LPDIRECT3DVERTEXSHADER9 vShader = CompileVShader(temp,len);
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//kill off our temp code buffer
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delete [] temp;
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//return the compiled shader, or null
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return vShader;
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}
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LPDIRECT3DPIXELSHADER9 CompilePShader(const char *code, int len)
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{
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@ -111,26 +88,4 @@ namespace D3D
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return pShader;
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}
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LPDIRECT3DPIXELSHADER9 LoadPShader(const char *filename)
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{
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//open and read the file
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FILE *f = fopen(filename,"rb");
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if (!f)
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{
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MessageBox(0,"FATAL ERROR Pixel Shader file not found",filename,0);
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return 0;
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}
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fseek(f,0,SEEK_END);
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int len = ftell(f);
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char *temp = new char[len];
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fseek(f,0,SEEK_SET);
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fread(temp,len,1,f);
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fclose(f);
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LPDIRECT3DPIXELSHADER9 pShader = CompilePShader(temp,len);
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//kill off our temp code buffer
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delete [] temp;
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//return the compiled shader, or null
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return pShader;
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}
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}
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