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https://github.com/dolphin-emu/dolphin.git
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More GFX plugin cleanup, still no visible changes.
New right-click popup menu in game list - allow editing patch files easily. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@31 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -27,35 +27,6 @@
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#include "VertexShaderManager.h"
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#include "PixelShaderManager.h"
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#define BPMEM_GENMODE 0x00
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#define BPMEM_IND_MTX 0x06
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#define BPMEM_RAS1_SS0 0x25 // ind tex coord scale 0
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#define BPMEM_RAS1_SS1 0x26 // ind tex coord scale 1
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#define BPMEM_ZMODE 0x40
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#define BPMEM_BLENDMODE 0x41
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#define BPMEM_CONSTANTALPHA 0x42
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#define BPMEM_ALPHACOMPARE 0xF3
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#define BPMEM_LINEPTWIDTH 0x22
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#define BPMEM_TEXINVALIDATE 0x66
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#define BPMEM_SCISSORTL 0x20
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#define BPMEM_SCISSORBR 0x21
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#define BPMEM_SCISSOROFFSET 0x59
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#define BPMEM_CLEARBBOX1 0x55 // let's hope not many games use bboxes..
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#define BPMEM_CLEARBBOX2 0x56 // TODO(ector): add something that watches bboxes
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#define BPMEM_TEXMODE0_1 0x80
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#define BPMEM_TEXMODE0_2 0xA0
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#define BPMEM_FOGPARAM0 0xEE
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#define BPMEM_FOGBMAGNITUDE 0xEF
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#define BPMEM_FOGBEXPONENT 0xF0
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#define BPMEM_FOGPARAM3 0xF1
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#define BPMEM_FOGCOLOR 0xF2
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#define BPMEM_ZTEX1 0xF4
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#define BPMEM_ZTEX2 0xF5
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#define BPMEM_DRAWDONE 0x45
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#define BPMEM_PE_TOKEN_ID 0x47
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#define BPMEM_PE_TOKEN_INT_ID 0x48
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// State translation lookup tables
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const GLenum glSrcFactors[8] =
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{
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@ -214,6 +185,7 @@ void BPWritten(int addr, int changes, int newval)
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if( Renderer::CanBlendLogicOp() ) {
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if( bpmem.blendmode.logicopenable ) {
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glEnable(GL_COLOR_LOGIC_OP);
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PanicAlert("Logic Op Blend : %i", bpmem.blendmode.logicmode);
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glLogicOp(glLogicOpCodes[bpmem.blendmode.logicmode]);
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}
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else glDisable(GL_COLOR_LOGIC_OP);
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