mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Switched tcp over to enet
This commit is contained in:
@ -4,8 +4,6 @@
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/Movie.h"
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#include "Core/NetPlayClient.h"
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#include "Core/HW/EXI_DeviceIPL.h"
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#include "Core/HW/SI.h"
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#include "Core/HW/SI_DeviceDanceMat.h"
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@ -15,7 +13,8 @@
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#include "Core/HW/WiimoteReal/WiimoteReal.h"
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#include "Core/IPC_HLE/WII_IPC_HLE_Device_usb.h"
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#include "Core/IPC_HLE/WII_IPC_HLE_WiiMote.h"
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#include "Core/Movie.h"
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#include "Core/NetPlayClient.h"
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static std::mutex crit_netplay_client;
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static NetPlayClient * netplay_client = nullptr;
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@ -33,72 +32,60 @@ NetPlayClient::~NetPlayClient()
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m_do_loop = false;
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m_thread.join();
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}
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if (m_server)
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{
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Disconnect();
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}
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}
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// called from ---GUI--- thread
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NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlayUI* dialog, const std::string& name) : m_dialog(dialog), m_is_running(false), m_do_loop(true)
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NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlayUI* dialog, const std::string& name)
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: m_dialog(dialog)
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, m_client(nullptr)
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, m_server(nullptr)
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, m_is_running(false)
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, m_do_loop(true)
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, m_target_buffer_size()
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, m_local_player(nullptr)
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, m_current_game(0)
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, m_is_recording(false)
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, m_pid(0)
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, m_connecting(false)
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{
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m_target_buffer_size = 20;
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ClearBuffers();
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is_connected = false;
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if (m_socket.connect(address, port, sf::seconds(5)) == sf::Socket::Done)
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m_player_name = name;
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//Direct Connection
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m_client = enet_host_create(nullptr, 1, 3, 0, 0);
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if (m_client == nullptr)
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{
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// send connect message
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sf::Packet spac;
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spac << NETPLAY_VERSION;
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spac << netplay_dolphin_ver;
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spac << name;
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m_socket.send(spac);
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PanicAlertT("Couldn't Create Client");
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}
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sf::Packet rpac;
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// TODO: make this not hang
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m_socket.receive(rpac);
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MessageId error;
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rpac >> error;
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ENetAddress addr;
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enet_address_set_host(&addr, address.c_str());
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addr.port = port;
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// got error message
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if (error)
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{
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switch (error)
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{
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case CON_ERR_SERVER_FULL :
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PanicAlertT("The server is full!");
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break;
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case CON_ERR_VERSION_MISMATCH :
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PanicAlertT("The server and client's NetPlay versions are incompatible!");
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break;
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case CON_ERR_GAME_RUNNING :
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PanicAlertT("The server responded: the game is currently running!");
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break;
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default :
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PanicAlertT("The server sent an unknown error message!");
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break;
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}
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m_socket.disconnect();
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}
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else
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{
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rpac >> m_pid;
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m_server = enet_host_connect(m_client, &addr, 3, 0);
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Player player;
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player.name = name;
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player.pid = m_pid;
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player.revision = netplay_dolphin_ver;
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if (m_server == nullptr)
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{
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PanicAlertT("Couldn't create peer.");
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}
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// add self to player list
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m_players[m_pid] = player;
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m_local_player = &m_players[m_pid];
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m_dialog->Update();
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//PanicAlertT("Connection successful: assigned player id: %d", m_pid);
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is_connected = true;
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m_selector.add(m_socket);
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ENetEvent netEvent;
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int net = enet_host_service(m_client, &netEvent, 5000);
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if (net > 0 && netEvent.type == ENET_EVENT_TYPE_CONNECT)
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{
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if (Connect())
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m_thread = std::thread(&NetPlayClient::ThreadFunc, this);
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}
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}
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else
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{
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@ -106,6 +93,73 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlay
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}
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}
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bool NetPlayClient::Connect()
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{
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// send connect message
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sf::Packet spac;
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spac << NETPLAY_VERSION;
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spac << netplay_dolphin_ver;
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spac << m_player_name;
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Send(spac);
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enet_host_flush(m_client);
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sf::Packet rpac;
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// TODO: make this not hang
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ENetEvent netEvent;
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if (enet_host_service(m_client, &netEvent, 5000) > 0 && netEvent.type == ENET_EVENT_TYPE_RECEIVE)
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{
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rpac.append(netEvent.packet->data, netEvent.packet->dataLength);
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}
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else
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{
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return false;
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}
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MessageId error;
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rpac >> error;
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// got error message
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if (error)
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{
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switch (error)
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{
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case CON_ERR_SERVER_FULL:
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PanicAlertT("The server is full!");
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break;
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case CON_ERR_VERSION_MISMATCH:
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PanicAlertT("The server and client's NetPlay versions are incompatible!");
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break;
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case CON_ERR_GAME_RUNNING:
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PanicAlertT("The server responded: the game is currently running!");
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break;
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default:
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PanicAlertT("The server sent an unknown error message!");
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break;
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}
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Disconnect();
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return false;
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}
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else
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{
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rpac >> m_pid;
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Player player;
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player.name = m_player_name;
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player.pid = m_pid;
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player.revision = netplay_dolphin_ver;
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// add self to player list
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m_players[m_pid] = player;
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m_local_player = &m_players[m_pid];
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m_dialog->Update();
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is_connected = true;
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return true;
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}
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}
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// called from ---NETPLAY--- thread
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unsigned int NetPlayClient::OnData(sf::Packet& packet)
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{
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@ -114,135 +168,135 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
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switch (mid)
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{
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case NP_MSG_PLAYER_JOIN :
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{
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Player player;
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packet >> player.pid;
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packet >> player.name;
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packet >> player.revision;
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case NP_MSG_PLAYER_JOIN:
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{
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Player player;
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packet >> player.pid;
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packet >> player.name;
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packet >> player.revision;
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{
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{
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std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
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m_players[player.pid] = player;
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}
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m_dialog->Update();
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}
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break;
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case NP_MSG_PLAYER_LEAVE :
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m_dialog->Update();
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}
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break;
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case NP_MSG_PLAYER_LEAVE:
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{
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PlayerId pid;
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packet >> pid;
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{
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PlayerId pid;
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packet >> pid;
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{
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std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
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m_players.erase(m_players.find(pid));
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}
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m_dialog->Update();
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}
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break;
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case NP_MSG_CHAT_MESSAGE :
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m_dialog->Update();
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}
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break;
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case NP_MSG_CHAT_MESSAGE:
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{
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PlayerId pid;
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packet >> pid;
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std::string msg;
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packet >> msg;
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// don't need lock to read in this thread
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const Player& player = m_players[pid];
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// add to gui
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std::ostringstream ss;
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ss << player.name << '[' << (char)(pid + '0') << "]: " << msg;
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m_dialog->AppendChat(ss.str());
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}
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break;
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case NP_MSG_PAD_MAPPING:
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{
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for (PadMapping& mapping : m_pad_map)
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{
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PlayerId pid;
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packet >> pid;
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std::string msg;
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packet >> msg;
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// don't need lock to read in this thread
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const Player& player = m_players[pid];
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// add to gui
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std::ostringstream ss;
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ss << player.name << '[' << (char)(pid+'0') << "]: " << msg;
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m_dialog->AppendChat(ss.str());
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packet >> mapping;
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}
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break;
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case NP_MSG_PAD_MAPPING :
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UpdateDevices();
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m_dialog->Update();
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}
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break;
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case NP_MSG_WIIMOTE_MAPPING:
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{
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for (PadMapping& mapping : m_wiimote_map)
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{
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for (PadMapping& mapping : m_pad_map)
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{
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packet >> mapping;
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}
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UpdateDevices();
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m_dialog->Update();
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packet >> mapping;
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}
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break;
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case NP_MSG_WIIMOTE_MAPPING :
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m_dialog->Update();
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}
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break;
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case NP_MSG_PAD_DATA:
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{
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PadMapping map = 0;
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GCPadStatus pad;
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packet >> map >> pad.button >> pad.analogA >> pad.analogB >> pad.stickX >> pad.stickY >> pad.substickX >> pad.substickY >> pad.triggerLeft >> pad.triggerRight;
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// trusting server for good map value (>=0 && <4)
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// add to pad buffer
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m_pad_buffer[map].Push(pad);
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}
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break;
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case NP_MSG_WIIMOTE_DATA:
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{
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PadMapping map = 0;
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NetWiimote nw;
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u8 size;
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packet >> map >> size;
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nw.resize(size);
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u8* data = new u8[size];
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for (unsigned int i = 0; i < size; ++i)
|
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packet >> data[i];
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nw.assign(data, data + size);
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delete[] data;
|
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// trusting server for good map value (>=0 && <4)
|
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// add to Wiimote buffer
|
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m_wiimote_buffer[(unsigned)map].Push(nw);
|
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}
|
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break;
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case NP_MSG_PAD_BUFFER:
|
||||
{
|
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u32 size = 0;
|
||||
packet >> size;
|
||||
|
||||
m_target_buffer_size = size;
|
||||
}
|
||||
break;
|
||||
|
||||
case NP_MSG_CHANGE_GAME:
|
||||
{
|
||||
{
|
||||
for (PadMapping& mapping : m_wiimote_map)
|
||||
{
|
||||
packet >> mapping;
|
||||
}
|
||||
|
||||
m_dialog->Update();
|
||||
}
|
||||
break;
|
||||
|
||||
case NP_MSG_PAD_DATA :
|
||||
{
|
||||
PadMapping map = 0;
|
||||
GCPadStatus pad;
|
||||
packet >> map >> pad.button >> pad.analogA >> pad.analogB >> pad.stickX >> pad.stickY >> pad.substickX >> pad.substickY >> pad.triggerLeft >> pad.triggerRight;
|
||||
|
||||
// trusting server for good map value (>=0 && <4)
|
||||
// add to pad buffer
|
||||
m_pad_buffer[map].Push(pad);
|
||||
}
|
||||
break;
|
||||
|
||||
case NP_MSG_WIIMOTE_DATA :
|
||||
{
|
||||
PadMapping map = 0;
|
||||
NetWiimote nw;
|
||||
u8 size;
|
||||
packet >> map >> size;
|
||||
|
||||
nw.resize(size);
|
||||
u8* data = new u8[size];
|
||||
for (unsigned int i = 0; i < size; ++i)
|
||||
packet >> data[i];
|
||||
nw.assign(data,data+size);
|
||||
delete[] data;
|
||||
|
||||
// trusting server for good map value (>=0 && <4)
|
||||
// add to Wiimote buffer
|
||||
m_wiimote_buffer[(unsigned)map].Push(nw);
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
case NP_MSG_PAD_BUFFER :
|
||||
{
|
||||
u32 size = 0;
|
||||
packet >> size;
|
||||
|
||||
m_target_buffer_size = size;
|
||||
}
|
||||
break;
|
||||
|
||||
case NP_MSG_CHANGE_GAME :
|
||||
{
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
|
||||
packet >> m_selected_game;
|
||||
}
|
||||
|
||||
// update gui
|
||||
m_dialog->OnMsgChangeGame(m_selected_game);
|
||||
}
|
||||
break;
|
||||
|
||||
case NP_MSG_START_GAME :
|
||||
// update gui
|
||||
m_dialog->OnMsgChangeGame(m_selected_game);
|
||||
}
|
||||
break;
|
||||
|
||||
case NP_MSG_START_GAME:
|
||||
{
|
||||
{
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
|
||||
packet >> m_current_game;
|
||||
packet >> g_NetPlaySettings.m_CPUthread;
|
||||
@ -252,62 +306,63 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
|
||||
packet >> g_NetPlaySettings.m_WriteToMemcard;
|
||||
packet >> g_NetPlaySettings.m_OCEnable;
|
||||
packet >> g_NetPlaySettings.m_OCFactor;
|
||||
|
||||
int tmp;
|
||||
packet >> tmp;
|
||||
g_NetPlaySettings.m_EXIDevice[0] = (TEXIDevices) tmp;
|
||||
g_NetPlaySettings.m_EXIDevice[0] = (TEXIDevices)tmp;
|
||||
packet >> tmp;
|
||||
g_NetPlaySettings.m_EXIDevice[1] = (TEXIDevices) tmp;
|
||||
}
|
||||
|
||||
m_dialog->OnMsgStartGame();
|
||||
g_NetPlaySettings.m_EXIDevice[1] = (TEXIDevices)tmp;
|
||||
}
|
||||
break;
|
||||
|
||||
case NP_MSG_STOP_GAME :
|
||||
{
|
||||
m_dialog->OnMsgStopGame();
|
||||
}
|
||||
break;
|
||||
m_dialog->OnMsgStartGame();
|
||||
}
|
||||
break;
|
||||
|
||||
case NP_MSG_DISABLE_GAME :
|
||||
{
|
||||
PanicAlertT("Other client disconnected while game is running!! NetPlay is disabled. You manually stop the game.");
|
||||
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
|
||||
m_is_running = false;
|
||||
NetPlay_Disable();
|
||||
}
|
||||
break;
|
||||
case NP_MSG_STOP_GAME:
|
||||
{
|
||||
m_dialog->OnMsgStopGame();
|
||||
}
|
||||
break;
|
||||
|
||||
case NP_MSG_PING :
|
||||
{
|
||||
u32 ping_key = 0;
|
||||
packet >> ping_key;
|
||||
case NP_MSG_DISABLE_GAME:
|
||||
{
|
||||
PanicAlertT("Other client disconnected while game is running!! NetPlay is disabled. You manually stop the game.");
|
||||
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
|
||||
m_is_running = false;
|
||||
NetPlay_Disable();
|
||||
}
|
||||
break;
|
||||
|
||||
sf::Packet spac;
|
||||
spac << (MessageId)NP_MSG_PONG;
|
||||
spac << ping_key;
|
||||
case NP_MSG_PING:
|
||||
{
|
||||
u32 ping_key = 0;
|
||||
packet >> ping_key;
|
||||
|
||||
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
|
||||
m_socket.send(spac);
|
||||
}
|
||||
break;
|
||||
sf::Packet spac;
|
||||
spac << (MessageId)NP_MSG_PONG;
|
||||
spac << ping_key;
|
||||
|
||||
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
|
||||
Send(spac);
|
||||
}
|
||||
break;
|
||||
|
||||
case NP_MSG_PLAYER_PING_DATA:
|
||||
{
|
||||
PlayerId pid;
|
||||
packet >> pid;
|
||||
{
|
||||
PlayerId pid;
|
||||
packet >> pid;
|
||||
|
||||
{
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
|
||||
Player& player = m_players[pid];
|
||||
packet >> player.ping;
|
||||
}
|
||||
|
||||
m_dialog->Update();
|
||||
}
|
||||
break;
|
||||
|
||||
default :
|
||||
m_dialog->Update();
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
PanicAlertT("Unknown message received with id : %d", mid);
|
||||
break;
|
||||
|
||||
@ -316,34 +371,70 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
|
||||
return 0;
|
||||
}
|
||||
|
||||
void NetPlayClient::Send(sf::Packet& packet)
|
||||
{
|
||||
ENetPacket* epac = enet_packet_create(packet.getData(), packet.getDataSize(), ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_peer_send(m_server, 0, epac);
|
||||
}
|
||||
|
||||
void NetPlayClient::Disconnect()
|
||||
{
|
||||
ENetEvent netEvent;
|
||||
enet_peer_disconnect(m_server, 0);
|
||||
while (enet_host_service(m_client, &netEvent, 3000) > 0)
|
||||
{
|
||||
switch (netEvent.type)
|
||||
{
|
||||
case ENET_EVENT_TYPE_RECEIVE:
|
||||
enet_packet_destroy(netEvent.packet);
|
||||
break;
|
||||
case ENET_EVENT_TYPE_DISCONNECT:
|
||||
m_server = nullptr;
|
||||
return;
|
||||
}
|
||||
}
|
||||
//didn't disconnect gracefully force disconnect
|
||||
enet_peer_reset(m_server);
|
||||
m_server = nullptr;
|
||||
}
|
||||
|
||||
// called from ---NETPLAY--- thread
|
||||
void NetPlayClient::ThreadFunc()
|
||||
{
|
||||
while (m_do_loop)
|
||||
{
|
||||
if (m_selector.wait(sf::milliseconds(10)))
|
||||
ENetEvent netEvent;
|
||||
int net;
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
|
||||
net = enet_host_service(m_client, &netEvent, 4);
|
||||
}
|
||||
if (net > 0)
|
||||
{
|
||||
sf::Packet rpac;
|
||||
switch (m_socket.receive(rpac))
|
||||
switch (netEvent.type)
|
||||
{
|
||||
case sf::Socket::Done :
|
||||
case ENET_EVENT_TYPE_RECEIVE:
|
||||
rpac.append(netEvent.packet->data, netEvent.packet->dataLength);
|
||||
OnData(rpac);
|
||||
break;
|
||||
|
||||
//case sf::Socket::Disconnected :
|
||||
default :
|
||||
enet_packet_destroy(netEvent.packet);
|
||||
break;
|
||||
case ENET_EVENT_TYPE_DISCONNECT:
|
||||
m_is_running = false;
|
||||
NetPlay_Disable();
|
||||
m_dialog->AppendChat("< LOST CONNECTION TO SERVER >");
|
||||
PanicAlertT("Lost connection to server!");
|
||||
m_do_loop = false;
|
||||
|
||||
netEvent.peer->data = nullptr;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
m_socket.disconnect();
|
||||
|
||||
Disconnect();
|
||||
return;
|
||||
}
|
||||
|
||||
@ -357,7 +448,7 @@ void NetPlayClient::GetPlayerList(std::string& list, std::vector<int>& pid_list)
|
||||
std::map<PlayerId, Player>::const_iterator
|
||||
i = m_players.begin(),
|
||||
e = m_players.end();
|
||||
for ( ; i!=e; ++i)
|
||||
for (; i != e; ++i)
|
||||
{
|
||||
const Player *player = &(i->second);
|
||||
ss << player->name << "[" << (int)player->pid << "] : " << player->revision << " | ";
|
||||
@ -389,7 +480,7 @@ void NetPlayClient::GetPlayers(std::vector<const Player *> &player_list)
|
||||
std::map<PlayerId, Player>::const_iterator
|
||||
i = m_players.begin(),
|
||||
e = m_players.end();
|
||||
for ( ; i!=e; ++i)
|
||||
for (; i != e; ++i)
|
||||
{
|
||||
const Player *player = &(i->second);
|
||||
player_list.push_back(player);
|
||||
@ -405,7 +496,7 @@ void NetPlayClient::SendChatMessage(const std::string& msg)
|
||||
spac << msg;
|
||||
|
||||
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
|
||||
m_socket.send(spac);
|
||||
Send(spac);
|
||||
}
|
||||
|
||||
// called from ---CPU--- thread
|
||||
@ -418,7 +509,7 @@ void NetPlayClient::SendPadState(const PadMapping in_game_pad, const GCPadStatus
|
||||
spac << pad.button << pad.analogA << pad.analogB << pad.stickX << pad.stickY << pad.substickX << pad.substickY << pad.triggerLeft << pad.triggerRight;
|
||||
|
||||
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
|
||||
m_socket.send(spac);
|
||||
Send(spac);
|
||||
}
|
||||
|
||||
// called from ---CPU--- thread
|
||||
@ -435,7 +526,7 @@ void NetPlayClient::SendWiimoteState(const PadMapping in_game_pad, const NetWiim
|
||||
}
|
||||
|
||||
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
|
||||
m_socket.send(spac);
|
||||
Send(spac);
|
||||
}
|
||||
|
||||
// called from ---GUI--- thread
|
||||
@ -450,7 +541,7 @@ bool NetPlayClient::StartGame(const std::string &path)
|
||||
spac << (char *)&g_NetPlaySettings;
|
||||
|
||||
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
|
||||
m_socket.send(spac);
|
||||
Send(spac);
|
||||
|
||||
if (m_is_running)
|
||||
{
|
||||
@ -529,7 +620,7 @@ void NetPlayClient::UpdateDevices()
|
||||
void NetPlayClient::ClearBuffers()
|
||||
{
|
||||
// clear pad buffers, Clear method isn't thread safe
|
||||
for (unsigned int i=0; i<4; ++i)
|
||||
for (unsigned int i = 0; i<4; ++i)
|
||||
{
|
||||
while (m_pad_buffer[i].Size())
|
||||
m_pad_buffer[i].Pop();
|
||||
@ -616,44 +707,44 @@ bool NetPlayClient::GetNetPads(const u8 pad_nb, GCPadStatus* pad_status)
|
||||
bool NetPlayClient::WiimoteUpdate(int _number, u8* data, const u8 size)
|
||||
{
|
||||
NetWiimote nw;
|
||||
static u8 previousSize[4] = {4,4,4,4};
|
||||
static u8 previousSize[4] = { 4, 4, 4, 4 };
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
|
||||
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
|
||||
|
||||
// in game mapping for this local Wiimote
|
||||
unsigned int in_game_num = LocalWiimoteToInGameWiimote(_number);
|
||||
// does this local Wiimote map in game?
|
||||
if (in_game_num < 4)
|
||||
{
|
||||
if (previousSize[in_game_num] == size)
|
||||
// in game mapping for this local Wiimote
|
||||
unsigned int in_game_num = LocalWiimoteToInGameWiimote(_number);
|
||||
// does this local Wiimote map in game?
|
||||
if (in_game_num < 4)
|
||||
{
|
||||
nw.assign(data, data + size);
|
||||
do
|
||||
if (previousSize[in_game_num] == size)
|
||||
{
|
||||
// add to buffer
|
||||
m_wiimote_buffer[in_game_num].Push(nw);
|
||||
nw.assign(data, data + size);
|
||||
do
|
||||
{
|
||||
// add to buffer
|
||||
m_wiimote_buffer[in_game_num].Push(nw);
|
||||
|
||||
SendWiimoteState(in_game_num, nw);
|
||||
} while (m_wiimote_buffer[in_game_num].Size() <= m_target_buffer_size * 200 / 120); // TODO: add a seperate setting for wiimote buffer?
|
||||
}
|
||||
else
|
||||
{
|
||||
while (m_wiimote_buffer[in_game_num].Size() > 0)
|
||||
{
|
||||
// Reporting mode changed, so previous buffer is no good.
|
||||
m_wiimote_buffer[in_game_num].Pop();
|
||||
SendWiimoteState(in_game_num, nw);
|
||||
} while (m_wiimote_buffer[in_game_num].Size() <= m_target_buffer_size * 200 / 120); // TODO: add a seperate setting for wiimote buffer?
|
||||
}
|
||||
nw.resize(size, 0);
|
||||
else
|
||||
{
|
||||
while (m_wiimote_buffer[in_game_num].Size() > 0)
|
||||
{
|
||||
// Reporting mode changed, so previous buffer is no good.
|
||||
m_wiimote_buffer[in_game_num].Pop();
|
||||
}
|
||||
nw.resize(size, 0);
|
||||
|
||||
m_wiimote_buffer[in_game_num].Push(nw);
|
||||
m_wiimote_buffer[in_game_num].Push(nw);
|
||||
m_wiimote_buffer[in_game_num].Push(nw);
|
||||
m_wiimote_buffer[in_game_num].Push(nw);
|
||||
m_wiimote_buffer[in_game_num].Push(nw);
|
||||
m_wiimote_buffer[in_game_num].Push(nw);
|
||||
previousSize[in_game_num] = size;
|
||||
m_wiimote_buffer[in_game_num].Push(nw);
|
||||
m_wiimote_buffer[in_game_num].Push(nw);
|
||||
m_wiimote_buffer[in_game_num].Push(nw);
|
||||
m_wiimote_buffer[in_game_num].Push(nw);
|
||||
m_wiimote_buffer[in_game_num].Push(nw);
|
||||
m_wiimote_buffer[in_game_num].Push(nw);
|
||||
previousSize[in_game_num] = size;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // unlock players
|
||||
|
||||
@ -753,7 +844,7 @@ void NetPlayClient::Stop()
|
||||
{
|
||||
sf::Packet spac;
|
||||
spac << (MessageId)NP_MSG_STOP_GAME;
|
||||
m_socket.send(spac);
|
||||
Send(spac);
|
||||
}
|
||||
}
|
||||
|
||||
@ -844,7 +935,7 @@ u32 CEXIIPL::NetPlay_GetGCTime()
|
||||
std::lock_guard<std::mutex> lk(crit_netplay_client);
|
||||
|
||||
if (netplay_client)
|
||||
return NETPLAY_INITIAL_GCTIME; // watev
|
||||
return NETPLAY_INITIAL_GCTIME;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
Reference in New Issue
Block a user