Switched tcp over to enet

This commit is contained in:
Ziek
2015-02-02 01:27:06 -08:00
parent 3f367c22ee
commit 461a54338b
5 changed files with 622 additions and 481 deletions

View File

@ -4,8 +4,6 @@
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/Movie.h"
#include "Core/NetPlayClient.h"
#include "Core/HW/EXI_DeviceIPL.h"
#include "Core/HW/SI.h"
#include "Core/HW/SI_DeviceDanceMat.h"
@ -15,7 +13,8 @@
#include "Core/HW/WiimoteReal/WiimoteReal.h"
#include "Core/IPC_HLE/WII_IPC_HLE_Device_usb.h"
#include "Core/IPC_HLE/WII_IPC_HLE_WiiMote.h"
#include "Core/Movie.h"
#include "Core/NetPlayClient.h"
static std::mutex crit_netplay_client;
static NetPlayClient * netplay_client = nullptr;
@ -33,72 +32,60 @@ NetPlayClient::~NetPlayClient()
m_do_loop = false;
m_thread.join();
}
if (m_server)
{
Disconnect();
}
}
// called from ---GUI--- thread
NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlayUI* dialog, const std::string& name) : m_dialog(dialog), m_is_running(false), m_do_loop(true)
NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlayUI* dialog, const std::string& name)
: m_dialog(dialog)
, m_client(nullptr)
, m_server(nullptr)
, m_is_running(false)
, m_do_loop(true)
, m_target_buffer_size()
, m_local_player(nullptr)
, m_current_game(0)
, m_is_recording(false)
, m_pid(0)
, m_connecting(false)
{
m_target_buffer_size = 20;
ClearBuffers();
is_connected = false;
if (m_socket.connect(address, port, sf::seconds(5)) == sf::Socket::Done)
m_player_name = name;
//Direct Connection
m_client = enet_host_create(nullptr, 1, 3, 0, 0);
if (m_client == nullptr)
{
// send connect message
sf::Packet spac;
spac << NETPLAY_VERSION;
spac << netplay_dolphin_ver;
spac << name;
m_socket.send(spac);
PanicAlertT("Couldn't Create Client");
}
sf::Packet rpac;
// TODO: make this not hang
m_socket.receive(rpac);
MessageId error;
rpac >> error;
ENetAddress addr;
enet_address_set_host(&addr, address.c_str());
addr.port = port;
// got error message
if (error)
{
switch (error)
{
case CON_ERR_SERVER_FULL :
PanicAlertT("The server is full!");
break;
case CON_ERR_VERSION_MISMATCH :
PanicAlertT("The server and client's NetPlay versions are incompatible!");
break;
case CON_ERR_GAME_RUNNING :
PanicAlertT("The server responded: the game is currently running!");
break;
default :
PanicAlertT("The server sent an unknown error message!");
break;
}
m_socket.disconnect();
}
else
{
rpac >> m_pid;
m_server = enet_host_connect(m_client, &addr, 3, 0);
Player player;
player.name = name;
player.pid = m_pid;
player.revision = netplay_dolphin_ver;
if (m_server == nullptr)
{
PanicAlertT("Couldn't create peer.");
}
// add self to player list
m_players[m_pid] = player;
m_local_player = &m_players[m_pid];
m_dialog->Update();
//PanicAlertT("Connection successful: assigned player id: %d", m_pid);
is_connected = true;
m_selector.add(m_socket);
ENetEvent netEvent;
int net = enet_host_service(m_client, &netEvent, 5000);
if (net > 0 && netEvent.type == ENET_EVENT_TYPE_CONNECT)
{
if (Connect())
m_thread = std::thread(&NetPlayClient::ThreadFunc, this);
}
}
else
{
@ -106,6 +93,73 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlay
}
}
bool NetPlayClient::Connect()
{
// send connect message
sf::Packet spac;
spac << NETPLAY_VERSION;
spac << netplay_dolphin_ver;
spac << m_player_name;
Send(spac);
enet_host_flush(m_client);
sf::Packet rpac;
// TODO: make this not hang
ENetEvent netEvent;
if (enet_host_service(m_client, &netEvent, 5000) > 0 && netEvent.type == ENET_EVENT_TYPE_RECEIVE)
{
rpac.append(netEvent.packet->data, netEvent.packet->dataLength);
}
else
{
return false;
}
MessageId error;
rpac >> error;
// got error message
if (error)
{
switch (error)
{
case CON_ERR_SERVER_FULL:
PanicAlertT("The server is full!");
break;
case CON_ERR_VERSION_MISMATCH:
PanicAlertT("The server and client's NetPlay versions are incompatible!");
break;
case CON_ERR_GAME_RUNNING:
PanicAlertT("The server responded: the game is currently running!");
break;
default:
PanicAlertT("The server sent an unknown error message!");
break;
}
Disconnect();
return false;
}
else
{
rpac >> m_pid;
Player player;
player.name = m_player_name;
player.pid = m_pid;
player.revision = netplay_dolphin_ver;
// add self to player list
m_players[m_pid] = player;
m_local_player = &m_players[m_pid];
m_dialog->Update();
is_connected = true;
return true;
}
}
// called from ---NETPLAY--- thread
unsigned int NetPlayClient::OnData(sf::Packet& packet)
{
@ -114,135 +168,135 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
switch (mid)
{
case NP_MSG_PLAYER_JOIN :
{
Player player;
packet >> player.pid;
packet >> player.name;
packet >> player.revision;
case NP_MSG_PLAYER_JOIN:
{
Player player;
packet >> player.pid;
packet >> player.name;
packet >> player.revision;
{
{
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
m_players[player.pid] = player;
}
m_dialog->Update();
}
break;
case NP_MSG_PLAYER_LEAVE :
m_dialog->Update();
}
break;
case NP_MSG_PLAYER_LEAVE:
{
PlayerId pid;
packet >> pid;
{
PlayerId pid;
packet >> pid;
{
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
m_players.erase(m_players.find(pid));
}
m_dialog->Update();
}
break;
case NP_MSG_CHAT_MESSAGE :
m_dialog->Update();
}
break;
case NP_MSG_CHAT_MESSAGE:
{
PlayerId pid;
packet >> pid;
std::string msg;
packet >> msg;
// don't need lock to read in this thread
const Player& player = m_players[pid];
// add to gui
std::ostringstream ss;
ss << player.name << '[' << (char)(pid + '0') << "]: " << msg;
m_dialog->AppendChat(ss.str());
}
break;
case NP_MSG_PAD_MAPPING:
{
for (PadMapping& mapping : m_pad_map)
{
PlayerId pid;
packet >> pid;
std::string msg;
packet >> msg;
// don't need lock to read in this thread
const Player& player = m_players[pid];
// add to gui
std::ostringstream ss;
ss << player.name << '[' << (char)(pid+'0') << "]: " << msg;
m_dialog->AppendChat(ss.str());
packet >> mapping;
}
break;
case NP_MSG_PAD_MAPPING :
UpdateDevices();
m_dialog->Update();
}
break;
case NP_MSG_WIIMOTE_MAPPING:
{
for (PadMapping& mapping : m_wiimote_map)
{
for (PadMapping& mapping : m_pad_map)
{
packet >> mapping;
}
UpdateDevices();
m_dialog->Update();
packet >> mapping;
}
break;
case NP_MSG_WIIMOTE_MAPPING :
m_dialog->Update();
}
break;
case NP_MSG_PAD_DATA:
{
PadMapping map = 0;
GCPadStatus pad;
packet >> map >> pad.button >> pad.analogA >> pad.analogB >> pad.stickX >> pad.stickY >> pad.substickX >> pad.substickY >> pad.triggerLeft >> pad.triggerRight;
// trusting server for good map value (>=0 && <4)
// add to pad buffer
m_pad_buffer[map].Push(pad);
}
break;
case NP_MSG_WIIMOTE_DATA:
{
PadMapping map = 0;
NetWiimote nw;
u8 size;
packet >> map >> size;
nw.resize(size);
u8* data = new u8[size];
for (unsigned int i = 0; i < size; ++i)
packet >> data[i];
nw.assign(data, data + size);
delete[] data;
// trusting server for good map value (>=0 && <4)
// add to Wiimote buffer
m_wiimote_buffer[(unsigned)map].Push(nw);
}
break;
case NP_MSG_PAD_BUFFER:
{
u32 size = 0;
packet >> size;
m_target_buffer_size = size;
}
break;
case NP_MSG_CHANGE_GAME:
{
{
for (PadMapping& mapping : m_wiimote_map)
{
packet >> mapping;
}
m_dialog->Update();
}
break;
case NP_MSG_PAD_DATA :
{
PadMapping map = 0;
GCPadStatus pad;
packet >> map >> pad.button >> pad.analogA >> pad.analogB >> pad.stickX >> pad.stickY >> pad.substickX >> pad.substickY >> pad.triggerLeft >> pad.triggerRight;
// trusting server for good map value (>=0 && <4)
// add to pad buffer
m_pad_buffer[map].Push(pad);
}
break;
case NP_MSG_WIIMOTE_DATA :
{
PadMapping map = 0;
NetWiimote nw;
u8 size;
packet >> map >> size;
nw.resize(size);
u8* data = new u8[size];
for (unsigned int i = 0; i < size; ++i)
packet >> data[i];
nw.assign(data,data+size);
delete[] data;
// trusting server for good map value (>=0 && <4)
// add to Wiimote buffer
m_wiimote_buffer[(unsigned)map].Push(nw);
}
break;
case NP_MSG_PAD_BUFFER :
{
u32 size = 0;
packet >> size;
m_target_buffer_size = size;
}
break;
case NP_MSG_CHANGE_GAME :
{
{
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
packet >> m_selected_game;
}
// update gui
m_dialog->OnMsgChangeGame(m_selected_game);
}
break;
case NP_MSG_START_GAME :
// update gui
m_dialog->OnMsgChangeGame(m_selected_game);
}
break;
case NP_MSG_START_GAME:
{
{
{
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
packet >> m_current_game;
packet >> g_NetPlaySettings.m_CPUthread;
@ -252,62 +306,63 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
packet >> g_NetPlaySettings.m_WriteToMemcard;
packet >> g_NetPlaySettings.m_OCEnable;
packet >> g_NetPlaySettings.m_OCFactor;
int tmp;
packet >> tmp;
g_NetPlaySettings.m_EXIDevice[0] = (TEXIDevices) tmp;
g_NetPlaySettings.m_EXIDevice[0] = (TEXIDevices)tmp;
packet >> tmp;
g_NetPlaySettings.m_EXIDevice[1] = (TEXIDevices) tmp;
}
m_dialog->OnMsgStartGame();
g_NetPlaySettings.m_EXIDevice[1] = (TEXIDevices)tmp;
}
break;
case NP_MSG_STOP_GAME :
{
m_dialog->OnMsgStopGame();
}
break;
m_dialog->OnMsgStartGame();
}
break;
case NP_MSG_DISABLE_GAME :
{
PanicAlertT("Other client disconnected while game is running!! NetPlay is disabled. You manually stop the game.");
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
m_is_running = false;
NetPlay_Disable();
}
break;
case NP_MSG_STOP_GAME:
{
m_dialog->OnMsgStopGame();
}
break;
case NP_MSG_PING :
{
u32 ping_key = 0;
packet >> ping_key;
case NP_MSG_DISABLE_GAME:
{
PanicAlertT("Other client disconnected while game is running!! NetPlay is disabled. You manually stop the game.");
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
m_is_running = false;
NetPlay_Disable();
}
break;
sf::Packet spac;
spac << (MessageId)NP_MSG_PONG;
spac << ping_key;
case NP_MSG_PING:
{
u32 ping_key = 0;
packet >> ping_key;
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
m_socket.send(spac);
}
break;
sf::Packet spac;
spac << (MessageId)NP_MSG_PONG;
spac << ping_key;
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
Send(spac);
}
break;
case NP_MSG_PLAYER_PING_DATA:
{
PlayerId pid;
packet >> pid;
{
PlayerId pid;
packet >> pid;
{
{
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
Player& player = m_players[pid];
packet >> player.ping;
}
m_dialog->Update();
}
break;
default :
m_dialog->Update();
}
break;
default:
PanicAlertT("Unknown message received with id : %d", mid);
break;
@ -316,34 +371,70 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
return 0;
}
void NetPlayClient::Send(sf::Packet& packet)
{
ENetPacket* epac = enet_packet_create(packet.getData(), packet.getDataSize(), ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(m_server, 0, epac);
}
void NetPlayClient::Disconnect()
{
ENetEvent netEvent;
enet_peer_disconnect(m_server, 0);
while (enet_host_service(m_client, &netEvent, 3000) > 0)
{
switch (netEvent.type)
{
case ENET_EVENT_TYPE_RECEIVE:
enet_packet_destroy(netEvent.packet);
break;
case ENET_EVENT_TYPE_DISCONNECT:
m_server = nullptr;
return;
}
}
//didn't disconnect gracefully force disconnect
enet_peer_reset(m_server);
m_server = nullptr;
}
// called from ---NETPLAY--- thread
void NetPlayClient::ThreadFunc()
{
while (m_do_loop)
{
if (m_selector.wait(sf::milliseconds(10)))
ENetEvent netEvent;
int net;
{
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
net = enet_host_service(m_client, &netEvent, 4);
}
if (net > 0)
{
sf::Packet rpac;
switch (m_socket.receive(rpac))
switch (netEvent.type)
{
case sf::Socket::Done :
case ENET_EVENT_TYPE_RECEIVE:
rpac.append(netEvent.packet->data, netEvent.packet->dataLength);
OnData(rpac);
break;
//case sf::Socket::Disconnected :
default :
enet_packet_destroy(netEvent.packet);
break;
case ENET_EVENT_TYPE_DISCONNECT:
m_is_running = false;
NetPlay_Disable();
m_dialog->AppendChat("< LOST CONNECTION TO SERVER >");
PanicAlertT("Lost connection to server!");
m_do_loop = false;
netEvent.peer->data = nullptr;
break;
}
}
}
m_socket.disconnect();
Disconnect();
return;
}
@ -357,7 +448,7 @@ void NetPlayClient::GetPlayerList(std::string& list, std::vector<int>& pid_list)
std::map<PlayerId, Player>::const_iterator
i = m_players.begin(),
e = m_players.end();
for ( ; i!=e; ++i)
for (; i != e; ++i)
{
const Player *player = &(i->second);
ss << player->name << "[" << (int)player->pid << "] : " << player->revision << " | ";
@ -389,7 +480,7 @@ void NetPlayClient::GetPlayers(std::vector<const Player *> &player_list)
std::map<PlayerId, Player>::const_iterator
i = m_players.begin(),
e = m_players.end();
for ( ; i!=e; ++i)
for (; i != e; ++i)
{
const Player *player = &(i->second);
player_list.push_back(player);
@ -405,7 +496,7 @@ void NetPlayClient::SendChatMessage(const std::string& msg)
spac << msg;
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
m_socket.send(spac);
Send(spac);
}
// called from ---CPU--- thread
@ -418,7 +509,7 @@ void NetPlayClient::SendPadState(const PadMapping in_game_pad, const GCPadStatus
spac << pad.button << pad.analogA << pad.analogB << pad.stickX << pad.stickY << pad.substickX << pad.substickY << pad.triggerLeft << pad.triggerRight;
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
m_socket.send(spac);
Send(spac);
}
// called from ---CPU--- thread
@ -435,7 +526,7 @@ void NetPlayClient::SendWiimoteState(const PadMapping in_game_pad, const NetWiim
}
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
m_socket.send(spac);
Send(spac);
}
// called from ---GUI--- thread
@ -450,7 +541,7 @@ bool NetPlayClient::StartGame(const std::string &path)
spac << (char *)&g_NetPlaySettings;
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
m_socket.send(spac);
Send(spac);
if (m_is_running)
{
@ -529,7 +620,7 @@ void NetPlayClient::UpdateDevices()
void NetPlayClient::ClearBuffers()
{
// clear pad buffers, Clear method isn't thread safe
for (unsigned int i=0; i<4; ++i)
for (unsigned int i = 0; i<4; ++i)
{
while (m_pad_buffer[i].Size())
m_pad_buffer[i].Pop();
@ -616,44 +707,44 @@ bool NetPlayClient::GetNetPads(const u8 pad_nb, GCPadStatus* pad_status)
bool NetPlayClient::WiimoteUpdate(int _number, u8* data, const u8 size)
{
NetWiimote nw;
static u8 previousSize[4] = {4,4,4,4};
static u8 previousSize[4] = { 4, 4, 4, 4 };
{
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
// in game mapping for this local Wiimote
unsigned int in_game_num = LocalWiimoteToInGameWiimote(_number);
// does this local Wiimote map in game?
if (in_game_num < 4)
{
if (previousSize[in_game_num] == size)
// in game mapping for this local Wiimote
unsigned int in_game_num = LocalWiimoteToInGameWiimote(_number);
// does this local Wiimote map in game?
if (in_game_num < 4)
{
nw.assign(data, data + size);
do
if (previousSize[in_game_num] == size)
{
// add to buffer
m_wiimote_buffer[in_game_num].Push(nw);
nw.assign(data, data + size);
do
{
// add to buffer
m_wiimote_buffer[in_game_num].Push(nw);
SendWiimoteState(in_game_num, nw);
} while (m_wiimote_buffer[in_game_num].Size() <= m_target_buffer_size * 200 / 120); // TODO: add a seperate setting for wiimote buffer?
}
else
{
while (m_wiimote_buffer[in_game_num].Size() > 0)
{
// Reporting mode changed, so previous buffer is no good.
m_wiimote_buffer[in_game_num].Pop();
SendWiimoteState(in_game_num, nw);
} while (m_wiimote_buffer[in_game_num].Size() <= m_target_buffer_size * 200 / 120); // TODO: add a seperate setting for wiimote buffer?
}
nw.resize(size, 0);
else
{
while (m_wiimote_buffer[in_game_num].Size() > 0)
{
// Reporting mode changed, so previous buffer is no good.
m_wiimote_buffer[in_game_num].Pop();
}
nw.resize(size, 0);
m_wiimote_buffer[in_game_num].Push(nw);
m_wiimote_buffer[in_game_num].Push(nw);
m_wiimote_buffer[in_game_num].Push(nw);
m_wiimote_buffer[in_game_num].Push(nw);
m_wiimote_buffer[in_game_num].Push(nw);
m_wiimote_buffer[in_game_num].Push(nw);
previousSize[in_game_num] = size;
m_wiimote_buffer[in_game_num].Push(nw);
m_wiimote_buffer[in_game_num].Push(nw);
m_wiimote_buffer[in_game_num].Push(nw);
m_wiimote_buffer[in_game_num].Push(nw);
m_wiimote_buffer[in_game_num].Push(nw);
m_wiimote_buffer[in_game_num].Push(nw);
previousSize[in_game_num] = size;
}
}
}
} // unlock players
@ -753,7 +844,7 @@ void NetPlayClient::Stop()
{
sf::Packet spac;
spac << (MessageId)NP_MSG_STOP_GAME;
m_socket.send(spac);
Send(spac);
}
}
@ -844,7 +935,7 @@ u32 CEXIIPL::NetPlay_GetGCTime()
std::lock_guard<std::mutex> lk(crit_netplay_client);
if (netplay_client)
return NETPLAY_INITIAL_GCTIME; // watev
return NETPLAY_INITIAL_GCTIME;
else
return 0;
}