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Added some Fog functions to the GL plugin, doesn't effect games at all. Quick change to GLInit.cpp that doesn't do much as well
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@477 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -436,7 +436,7 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
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// create a window in window mode
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GLWin.attr.event_mask = ExposureMask | KeyPressMask | ButtonPressMask |
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StructureNotifyMask;
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StructureNotifyMask | ResizeRedirectMask;
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GLWin.win = XCreateWindow(GLWin.dpy, RootWindow(GLWin.dpy, vi->screen),
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0, 0, _twidth, _theight, 0, vi->depth, InputOutput, vi->visual,
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CWBorderPixel | CWColormap | CWEventMask, &GLWin.attr);
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