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VideoBackends:Multiple: Split up BUG_BROKEN_SUBGROUP_OPS
We now use subgroup ops for more than just a minor performance optimization
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@ -7,6 +7,7 @@
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#include <string>
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#include "VideoBackends/Vulkan/VulkanContext.h"
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#include "VideoCommon/DriverDetails.h"
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#include "VideoCommon/Spirv.h"
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namespace Vulkan::ShaderCompiler
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@ -98,6 +99,13 @@ static std::string GetShaderCode(std::string_view source, std::string_view heade
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full_source_code.append(header);
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if (g_vulkan_context->SupportsShaderSubgroupOperations())
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full_source_code.append(SUBGROUP_HELPER_HEADER, subgroup_helper_header_length);
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if (DriverDetails::HasBug(DriverDetails::BUG_INVERTED_IS_HELPER))
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{
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full_source_code.append("#define gl_HelperInvocation !gl_HelperInvocation "
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"// Work around broken AMD Metal driver\n");
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}
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if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_SUBGROUP_OPS_WITH_DISCARD))
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full_source_code.append("#define BROKEN_SUBGROUP_WITH_DISCARD 1\n");
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full_source_code.append(source);
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}
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@ -1000,8 +1000,7 @@ void VulkanContext::PopulateShaderSubgroupSupport()
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VK_SUBGROUP_FEATURE_BALLOT_BIT | VK_SUBGROUP_FEATURE_SHUFFLE_BIT;
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m_supports_shader_subgroup_operations =
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(subgroup_properties.supportedOperations & required_operations) == required_operations &&
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subgroup_properties.supportedStages & VK_SHADER_STAGE_FRAGMENT_BIT &&
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!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_SUBGROUP_OPS);
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subgroup_properties.supportedStages & VK_SHADER_STAGE_FRAGMENT_BIT;
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}
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bool VulkanContext::SupportsExclusiveFullscreen(const WindowSystemInfo& wsi, VkSurfaceKHR surface)
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