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VideoBackends:Multiple: Split up BUG_BROKEN_SUBGROUP_OPS
We now use subgroup ops for more than just a minor performance optimization
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@ -7,6 +7,7 @@
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#include <string>
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#include "VideoBackends/Vulkan/VulkanContext.h"
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#include "VideoCommon/DriverDetails.h"
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#include "VideoCommon/Spirv.h"
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namespace Vulkan::ShaderCompiler
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@ -98,6 +99,13 @@ static std::string GetShaderCode(std::string_view source, std::string_view heade
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full_source_code.append(header);
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if (g_vulkan_context->SupportsShaderSubgroupOperations())
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full_source_code.append(SUBGROUP_HELPER_HEADER, subgroup_helper_header_length);
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if (DriverDetails::HasBug(DriverDetails::BUG_INVERTED_IS_HELPER))
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{
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full_source_code.append("#define gl_HelperInvocation !gl_HelperInvocation "
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"// Work around broken AMD Metal driver\n");
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}
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if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_SUBGROUP_OPS_WITH_DISCARD))
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full_source_code.append("#define BROKEN_SUBGROUP_WITH_DISCARD 1\n");
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full_source_code.append(source);
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}
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