VideoBackends:Multiple: Split up BUG_BROKEN_SUBGROUP_OPS

We now use subgroup ops for more than just a minor performance optimization
This commit is contained in:
TellowKrinkle
2023-05-17 19:28:27 -05:00
parent 6243e50b21
commit 463269f704
6 changed files with 35 additions and 14 deletions

View File

@ -1000,8 +1000,7 @@ void VulkanContext::PopulateShaderSubgroupSupport()
VK_SUBGROUP_FEATURE_BALLOT_BIT | VK_SUBGROUP_FEATURE_SHUFFLE_BIT;
m_supports_shader_subgroup_operations =
(subgroup_properties.supportedOperations & required_operations) == required_operations &&
subgroup_properties.supportedStages & VK_SHADER_STAGE_FRAGMENT_BIT &&
!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_SUBGROUP_OPS);
subgroup_properties.supportedStages & VK_SHADER_STAGE_FRAGMENT_BIT;
}
bool VulkanContext::SupportsExclusiveFullscreen(const WindowSystemInfo& wsi, VkSurfaceKHR surface)