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VideoBackends:Multiple: Split up BUG_BROKEN_SUBGROUP_OPS
We now use subgroup ops for more than just a minor performance optimization
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@ -299,14 +299,23 @@ enum Bug
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// BUG: Accessing gl_SubgroupInvocationID causes the Metal shader compiler to crash.
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// Affected devices: AMD (older macOS)
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// BUG: gl_HelperInvocation always returns true, even for non-helper invocations
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// Affected devices: AMD (newer macOS)
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// Started version: ???
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// Ended version: ???
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// (Workaround currently disabled, will put it back when someone hits the issue and we can
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// find out what devices and OSes it actually affects)
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// BUG: Using subgroupMax in a shader that can discard results in garbage data
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// (For some reason, this only happens at 4x+ IR on Metal, but 2x+ IR on MoltenVK)
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// Affected devices: Intel (macOS)
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// Started version: -1
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// Ended version: -1
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BUG_BROKEN_SUBGROUP_OPS,
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BUG_BROKEN_SUBGROUP_OPS_WITH_DISCARD,
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// BUG: gl_HelperInvocation is actually !gl_HelperInvocation
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// Affected devices: AMD (macOS)
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// Started version: -1
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// Ended version: -1
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BUG_INVERTED_IS_HELPER,
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// BUG: Multi-threaded shader pre-compilation sometimes crashes
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// Used primarily in Videoconfig.cpp's GetNumAutoShaderPreCompilerThreads()
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