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VideoBackends:Multiple: Split up BUG_BROKEN_SUBGROUP_OPS
We now use subgroup ops for more than just a minor performance optimization
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@ -485,7 +485,7 @@ void UpdateBoundingBox(float2 rawpos) {{
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int2 pos_tl = pos & ~1; // round down to even
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int2 pos_br = pos | 1; // round up to odd
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#ifdef SUPPORTS_SUBGROUP_REDUCTION
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#if defined(SUPPORTS_SUBGROUP_REDUCTION) && !defined(BROKEN_SUBGROUP_WITH_DISCARD)
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if (!IS_HELPER_INVOCATION)
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{{
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SUBGROUP_MIN(pos_tl);
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