TexCache: also incude textures within the render target pool

This commit is contained in:
degasus
2015-01-17 10:29:10 +01:00
parent 6cd6e6546f
commit 4639d3b1bc
4 changed files with 49 additions and 50 deletions

View File

@ -28,6 +28,7 @@ std::string Statistics::ToString()
{
std::string str;
str += StringFromFormat("Textures created: %i\n", stats.numTexturesCreated);
str += StringFromFormat("Textures uploaded: %i\n", stats.numTexturesUploaded);
str += StringFromFormat("Textures alive: %i\n", stats.numTexturesAlive);
str += StringFromFormat("pshaders created: %i\n", stats.numPixelShadersCreated);
str += StringFromFormat("pshaders alive: %i\n", stats.numPixelShadersAlive);