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Wiimote: Added option to record adjusted wiimote accelerometer values
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2089 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -53,7 +53,7 @@ class ConfigDialog : public wxDialog
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// Wiimote status
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wxGauge *m_GaugeBattery, *m_GaugeRoll[2], *m_GaugeGForce[3], *m_GaugeAccel[3];
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wxStaticText * m_TextIR;
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wxStaticText *m_TextIR, *m_TextAccNeutralCurrent;
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bool m_bWaitForRecording, m_bRecording, m_bAllowA;
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int m_iRecordTo;
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void RecordMovement(wxCommandEvent& event);
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@ -79,6 +79,7 @@ class ConfigDialog : public wxDialog
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wxCheckBox *m_NunchuckConnected, *m_ClassicControllerConnected;
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wxCheckBox *m_ConnectRealWiimote, *m_UseRealWiimote, *m_UpdateMeters; // Real Wiimote settings
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wxChoice *m_AccNeutralChoice[3], *m_AccNunNeutralChoice[3];
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//static const int RECORDING_ROWS = 15;
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wxButton * m_RecordButton[RECORDING_ROWS + 1];
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@ -117,7 +118,7 @@ class ConfigDialog : public wxDialog
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ID_NUNCHUCKCONNECTED, ID_CLASSICCONTROLLERCONNECTED,
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// Real
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ID_CONNECT_REAL, ID_USE_REAL, ID_UPDATE_REAL, IDT_STATUS,
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ID_CONNECT_REAL, ID_USE_REAL, ID_UPDATE_REAL, IDT_STATUS, ID_NEUTRAL_CHOICE,
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IDB_RECORD = 2000,
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IDC_RECORD = 3000,
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IDT_RECORD_TEXT, IDT_RECORD_GAMETEXT, IDT_RECORD_IRBYTESTEXT, IDT_RECORD_SPEED, IDT_RECORD_PLAYSPEED
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