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Core/HW: Remove redundant empty lambda parameter lists
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@ -1114,7 +1114,7 @@ void ZeldaAudioRenderer::ApplyReverb(bool post_rendering)
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for (u16 i = 0; i < 8; ++i)
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(*last8_samples_buffers[rpb_idx])[i] = buffer[0x50 + i];
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auto ApplyFilter = [&]() {
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auto ApplyFilter = [&] {
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// Filter the buffer using provided coefficients.
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for (u16 i = 0; i < 0x50; ++i)
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{
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@ -144,7 +144,7 @@ bool DeserializeDesiredState(DesiredWiimoteState* state, const SerializedWiimote
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return false;
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}
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const size_t expected_size = [&]() {
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const size_t expected_size = [&] {
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size_t s = 1;
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if (has_buttons && has_accel)
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s += 5;
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@ -80,7 +80,7 @@ std::unordered_map<BTH_ADDR, std::time_t> s_connect_times;
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bool load_hid()
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{
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auto loader = [&]() {
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auto loader = [&] {
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s_hid_lib = ::LoadLibrary(_T("hid.dll"));
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if (!s_hid_lib)
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{
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@ -116,7 +116,7 @@ bool load_hid()
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bool load_bthprops()
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{
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auto loader = [&]() {
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auto loader = [&] {
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s_bthprops_lib = ::LoadLibrary(_T("bthprops.cpl"));
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if (!s_bthprops_lib)
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{
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