Moved Input Display to Movie Menu

This commit is contained in:
Fog
2014-10-17 21:08:34 -04:00
parent 536b8d6695
commit 467ab1a629
11 changed files with 16 additions and 7 deletions

View File

@ -730,7 +730,7 @@ void Renderer::DrawDebugInfo()
if (SConfig::GetInstance().m_ShowLag)
debug_info += StringFromFormat("Lag: %" PRIu64 "\n", Movie::g_currentLagCount);
if (g_ActiveConfig.bShowInputDisplay)
if (SConfig::GetInstance().m_ShowInputDisplay)
debug_info += Movie::GetInputDisplay();
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL && g_ActiveConfig.bShowEFBCopyRegions)