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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Only update the game list when there may be changes to it.
When just starting and stopping emulation, just hide/show it, but only if necessary because we are rendering to the main window. Fixes issue 3460. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6889 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -769,15 +769,12 @@ void CFrame::StartGame(const std::string& filename)
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m_ToolBar->EnableTool(IDM_PLAY, false);
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GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);
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// Game has been started, hide the game list
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if (m_GameListCtrl->IsShown())
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{
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m_GameListCtrl->Disable();
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m_GameListCtrl->Hide();
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}
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
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{
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// Game has been started, hide the game list
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m_GameListCtrl->Disable();
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m_GameListCtrl->Hide();
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m_RenderParent = m_Panel;
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m_RenderFrame = this;
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}
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@ -986,6 +983,13 @@ void CFrame::DoStop()
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// Clear wiimote connection status from the status bar.
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GetStatusBar()->SetStatusText(wxT(" "), 1);
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// If batch mode was specified on the command-line, exit now.
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if (m_bBatchMode)
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Close(true);
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m_GameListCtrl->Enable();
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m_GameListCtrl->Show();
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}
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}
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@ -1017,12 +1021,6 @@ void CFrame::OnStop(wxCommandEvent& WXUNUSED (event))
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{
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m_bGameLoading = false;
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DoStop();
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// If batch mode was specified on the command-line, exit now.
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if (m_bBatchMode)
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Close(true);
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else
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UpdateGameList();
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}
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void CFrame::OnReset(wxCommandEvent& WXUNUSED (event))
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