ShaderGenCommon: Remove unnecessary includes

This commit is contained in:
Lioncash 2017-02-01 10:56:13 -05:00
parent 543120c88e
commit 468f623d27
37 changed files with 75 additions and 54 deletions

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@ -3,6 +3,8 @@
// Refer to the license.txt file included.
#include "VideoBackends/D3D/PSTextureEncoder.h"
#include "Common/Logging/Log.h"
#include "Core/HW/Memmap.h"
#include "VideoBackends/D3D/D3DBase.h"
#include "VideoBackends/D3D/D3DShader.h"

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@ -4,9 +4,11 @@
#pragma once
#include "VideoBackends/D3D/TextureEncoder.h"
#include <map>
#include "VideoCommon/TextureCacheBase.h"
#include "Common/CommonTypes.h"
#include "VideoBackends/D3D/TextureEncoder.h"
#include "VideoCommon/VideoCommon.h"
struct ID3D11Texture2D;
struct ID3D11RenderTargetView;

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@ -13,10 +13,10 @@
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "Common/MathUtil.h"
#include "Core/Core.h"
#include "Core/Host.h"
#include "VideoBackends/D3D/BoundingBox.h"
#include "VideoBackends/D3D/D3DBase.h"
@ -31,13 +31,13 @@
#include "VideoCommon/AVIDump.h"
#include "VideoCommon/BPFunctions.h"
#include "VideoCommon/Fifo.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/PixelEngine.h"
#include "VideoCommon/PixelShaderManager.h"
#include "VideoCommon/SamplerCommon.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
#include "VideoCommon/XFMemory.h"
namespace DX11
{

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@ -2,6 +2,8 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/D3D/Television.h"
#include <vector>
#include "Core/HW/Memmap.h"
@ -9,8 +11,8 @@
#include "VideoBackends/D3D/D3DShader.h"
#include "VideoBackends/D3D/D3DState.h"
#include "VideoBackends/D3D/D3DUtil.h"
#include "VideoBackends/D3D/Television.h"
#include "VideoBackends/D3D/VertexShaderCache.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"
namespace DX11

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@ -4,7 +4,7 @@
#pragma once
#include "VideoCommon/VideoCommon.h"
#include "Common/CommonTypes.h"
struct ID3D11Texture2D;
struct ID3D11ShaderResourceView;

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@ -2,9 +2,14 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/D3D/TextureCache.h"
#include <algorithm>
#include <memory>
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "VideoBackends/D3D/D3DBase.h"
#include "VideoBackends/D3D/D3DShader.h"
#include "VideoBackends/D3D/D3DState.h"
@ -13,11 +18,9 @@
#include "VideoBackends/D3D/GeometryShaderCache.h"
#include "VideoBackends/D3D/PSTextureEncoder.h"
#include "VideoBackends/D3D/PixelShaderCache.h"
#include "VideoBackends/D3D/TextureCache.h"
#include "VideoBackends/D3D/TextureEncoder.h"
#include "VideoBackends/D3D/VertexShaderCache.h"
#include "VideoCommon/ImageWrite.h"
#include "VideoCommon/LookUpTables.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/VideoConfig.h"

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@ -4,8 +4,7 @@
#pragma once
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/TextureCacheBase.h"
#include "Common/CommonTypes.h"
#include "VideoCommon/VideoCommon.h"
namespace DX11

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@ -4,6 +4,7 @@
#pragma once
#include "Common/CommonTypes.h"
#include "VideoBackends/D3D12/D3DTexture.h"
#include "VideoCommon/FramebufferManagerBase.h"

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@ -3,8 +3,13 @@
// Refer to the license.txt file included.
#include "VideoBackends/D3D12/PSTextureEncoder.h"
#include "Common/Align.h"
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Core/HW/Memmap.h"
#include "VideoBackends/D3D12/D3DBase.h"
#include "VideoBackends/D3D12/D3DCommandListManager.h"
#include "VideoBackends/D3D12/D3DDescriptorHeapManager.h"

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@ -4,9 +4,12 @@
#pragma once
#include <map>
#include <vector>
#include "Common/CommonTypes.h"
#include "VideoBackends/D3D12/D3DBase.h"
#include "VideoBackends/D3D12/TextureEncoder.h"
#include "VideoCommon/TextureCacheBase.h"
namespace DX12
{

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@ -14,10 +14,10 @@
#include "Common/Align.h"
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "Common/MathUtil.h"
#include "Core/Core.h"
#include "Core/Host.h"
#include "VideoBackends/D3D12/BoundingBox.h"
#include "VideoBackends/D3D12/D3DBase.h"
@ -34,7 +34,6 @@
#include "VideoCommon/AVIDump.h"
#include "VideoCommon/BPFunctions.h"
#include "VideoCommon/Fifo.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/PixelEngine.h"
#include "VideoCommon/PixelShaderManager.h"
@ -42,6 +41,7 @@
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
#include "VideoCommon/XFMemory.h"
namespace DX12
{

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@ -4,6 +4,8 @@
#pragma once
#include "Common/CommonTypes.h"
#include "VideoCommon/GeometryShaderGen.h"
#include "VideoCommon/PixelShaderGen.h"
#include "VideoCommon/VertexShaderGen.h"

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@ -4,8 +4,6 @@
#pragma once
#include "ShaderCache.h"
namespace DX12
{
class ShaderConstantsManager final

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@ -4,8 +4,7 @@
#pragma once
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/TextureCacheBase.h"
#include "Common/CommonTypes.h"
#include "VideoCommon/VideoCommon.h"
namespace DX12

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@ -5,6 +5,7 @@
#include <string>
#include "Common/CommonTypes.h"
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
#include "VideoBackends/D3D12/BoundingBox.h"

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@ -5,11 +5,14 @@
#include "VideoBackends/OGL/FramebufferManager.h"
#include <memory>
#include <sstream>
#include <vector>
#include "Common/Common.h"
#include "Common/CommonFuncs.h"
#include "Common/CommonTypes.h"
#include "Common/GL/GLInterfaceBase.h"
#include "Common/Logging/Log.h"
#include "Core/HW/Memmap.h"
#include "VideoBackends/OGL/Render.h"

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@ -2,16 +2,13 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Common/Common.h"
#include "Common/CommonTypes.h"
#include "Common/GL/GLUtil.h"
#include "Common/MemoryUtil.h"
#include "Common/x64ABI.h"
#include "Common/x64Emitter.h"
#include "Common/MsgHandler.h"
#include "VideoBackends/OGL/ProgramShaderCache.h"
#include "VideoBackends/OGL/VertexManager.h"
#include "VideoCommon/CPMemory.h"
#include "VideoCommon/NativeVertexFormat.h"
#include "VideoCommon/VertexShaderGen.h"

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@ -2,19 +2,17 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Common/Common.h"
#include "Common/CommonPaths.h"
#include "Common/FileUtil.h"
#include "VideoBackends/OGL/PostProcessing.h"
#include "Common/CommonTypes.h"
#include "Common/GL/GLUtil.h"
#include "Common/Logging/Log.h"
#include "Common/StringUtil.h"
#include "Common/GL/GLUtil.h"
#include "VideoBackends/OGL/FramebufferManager.h"
#include "VideoBackends/OGL/PostProcessing.h"
#include "VideoBackends/OGL/ProgramShaderCache.h"
#include "VideoBackends/OGL/SamplerCache.h"
#include "VideoCommon/DriverDetails.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"

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@ -8,7 +8,8 @@
#include <string>
#include "Common/Align.h"
#include "Common/Common.h"
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
@ -18,7 +19,6 @@
#include "VideoBackends/OGL/StreamBuffer.h"
#include "VideoCommon/Debugger.h"
#include "VideoCommon/DriverDetails.h"
#include "VideoCommon/GeometryShaderManager.h"
#include "VideoCommon/ImageWrite.h"
#include "VideoCommon/PixelShaderManager.h"

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@ -36,7 +36,6 @@
#include "VideoCommon/AVIDump.h"
#include "VideoCommon/BPFunctions.h"
#include "VideoCommon/DriverDetails.h"
#include "VideoCommon/Fifo.h"
#include "VideoCommon/IndexGenerator.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/PixelEngine.h"
@ -45,6 +44,7 @@
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
#include "VideoCommon/XFMemory.h"
void VideoConfig::UpdateProjectionHack()
{

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@ -2,12 +2,14 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/OGL/StreamBuffer.h"
#include "Common/Align.h"
#include "Common/CommonFuncs.h"
#include "Common/GL/GLUtil.h"
#include "Common/MemoryUtil.h"
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/StreamBuffer.h"
#include "VideoCommon/DriverDetails.h"
#include "VideoCommon/OnScreenDisplay.h"

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@ -8,12 +8,9 @@
#include <memory>
#include <utility>
#include "Common/CommonTypes.h"
#include "Common/GL/GLUtil.h"
#include "VideoBackends/OGL/FramebufferManager.h"
#include "VideoCommon/VideoCommon.h"
namespace OGL
{
class StreamBuffer

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@ -6,9 +6,9 @@
#include <map>
#include "Common/CommonTypes.h"
#include "Common/GL/GLUtil.h"
#include "VideoCommon/BPStructs.h"
#include "VideoCommon/TextureCacheBase.h"
#include "VideoCommon/VideoCommon.h"

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@ -8,8 +8,9 @@
#include <string>
#include "Common/Common.h"
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"

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@ -2,6 +2,8 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/OGL/VertexManager.h"
#include <fstream>
#include <memory>
#include <string>
@ -10,15 +12,12 @@
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/GL/GLExtensions/GLExtensions.h"
#include "Common/GL/GLInterfaceBase.h"
#include "Common/StringUtil.h"
#include "VideoBackends/OGL/ProgramShaderCache.h"
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/StreamBuffer.h"
#include "VideoBackends/OGL/VertexManager.h"
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/IndexGenerator.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/VertexLoaderManager.h"

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@ -4,6 +4,10 @@
#pragma once
#include <vector>
#include "Common/CommonTypes.h"
#include "Common/GL/GLUtil.h"
#include "VideoCommon/NativeVertexFormat.h"
#include "VideoCommon/VertexManagerBase.h"

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@ -10,6 +10,7 @@
#include <string>
#include "Common/Assert.h"
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
@ -37,6 +38,7 @@
#include "VideoCommon/TextureCacheBase.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
#include "VideoCommon/XFMemory.h"
namespace Vulkan
{

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@ -9,6 +9,7 @@
#include <memory>
#include <utility>
#include "Common/CommonTypes.h"
#include "VideoBackends/Vulkan/Constants.h"
namespace Vulkan

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@ -11,13 +11,13 @@
#include "Common/Assert.h"
#include "Common/CommonFuncs.h"
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "VideoBackends/Vulkan/CommandBufferManager.h"
#include "VideoBackends/Vulkan/FramebufferManager.h"
#include "VideoBackends/Vulkan/ObjectCache.h"
#include "VideoBackends/Vulkan/Renderer.h"
#include "VideoBackends/Vulkan/StagingTexture2D.h"
#include "VideoBackends/Vulkan/StateTracker.h"
#include "VideoBackends/Vulkan/StreamBuffer.h"

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@ -10,7 +10,6 @@
#include "Common/CommonTypes.h"
#include "VideoBackends/Vulkan/StreamBuffer.h"
#include "VideoBackends/Vulkan/TextureCache.h"
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/TextureDecoder.h"
#include "VideoCommon/VideoCommon.h"

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@ -2,13 +2,13 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/Vulkan/VertexFormat.h"
#include "Common/Assert.h"
#include "VideoBackends/Vulkan/CommandBufferManager.h"
#include "VideoBackends/Vulkan/ObjectCache.h"
#include "VideoBackends/Vulkan/VertexFormat.h"
#include "VideoCommon/CPMemory.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VertexShaderGen.h"

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@ -4,6 +4,8 @@
#include "VideoBackends/Vulkan/VertexManager.h"
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "VideoBackends/Vulkan/BoundingBox.h"

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@ -2,16 +2,17 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoCommon/GeometryShaderGen.h"
#include <cmath>
#include <cstring>
#include "Common/CommonTypes.h"
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/DriverDetails.h"
#include "VideoCommon/GeometryShaderGen.h"
#include "VideoCommon/LightingShaderGen.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"
#include "VideoCommon/XFMemory.h"
static const char* primitives_ogl[] = {"points", "lines", "triangles"};

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@ -4,6 +4,7 @@
#pragma once
#include "Common/CommonTypes.h"
#include "VideoCommon/ShaderGenCommon.h"
#include "VideoCommon/VertexManagerBase.h"

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@ -9,6 +9,7 @@
#include "VideoCommon/NativeVertexFormat.h"
#include "VideoCommon/ShaderGenCommon.h"
#include "VideoCommon/XFMemory.h"
static void GenerateLightShader(ShaderCode& object, const LightingUidData& uid_data, int index,
int litchan_index, bool alpha)

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@ -6,19 +6,14 @@
#include <cstdarg>
#include <cstring>
#include <fstream>
#include <iomanip>
#include <map>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "Common/StringUtil.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"
#include "VideoCommon/XFMemory.h"
/**
* Common interface for classes that need to go through the shader generation path

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@ -14,6 +14,7 @@
#include "VideoCommon/VertexShaderGen.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"
#include "VideoCommon/XFMemory.h"
VertexShaderUid GetVertexShaderUid()
{