mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
VertexLoader: never reset alpha in 8888 colors
Fixes the opening menu of Xenoblade Chronicles.
This commit is contained in:
@ -145,7 +145,7 @@ int VertexLoaderX64::ReadVertex(OpArg data, u64 attribute, int format, int count
|
||||
return load_bytes;
|
||||
}
|
||||
|
||||
void VertexLoaderX64::ReadColor(OpArg data, u64 attribute, int format, int elements)
|
||||
void VertexLoaderX64::ReadColor(OpArg data, u64 attribute, int format)
|
||||
{
|
||||
int load_bytes = 0;
|
||||
switch (format)
|
||||
@ -154,8 +154,7 @@ void VertexLoaderX64::ReadColor(OpArg data, u64 attribute, int format, int eleme
|
||||
case FORMAT_32B_888x:
|
||||
case FORMAT_32B_8888:
|
||||
MOV(32, R(scratch1), data);
|
||||
// See VertexLoader_Color.cpp for a comment on this condition.
|
||||
if (format != FORMAT_32B_8888 || !elements)
|
||||
if (format != FORMAT_32B_8888)
|
||||
OR(32, R(scratch1), Imm32(0xFF000000));
|
||||
MOV(32, MDisp(dst_reg, m_dst_ofs), R(scratch1));
|
||||
load_bytes = 3 + (format != FORMAT_24B_888);
|
||||
@ -363,7 +362,7 @@ void VertexLoaderX64::GenerateVertexLoader()
|
||||
if (col[i])
|
||||
{
|
||||
data = GetVertexAddr(ARRAY_COLOR + i, col[i]);
|
||||
ReadColor(data, col[i], m_VtxAttr.color[i].Comp, m_VtxAttr.color[i].Elements);
|
||||
ReadColor(data, col[i], m_VtxAttr.color[i].Comp);
|
||||
m_native_components |= VB_HAS_COL0 << i;
|
||||
m_native_vtx_decl.colors[i].components = 4;
|
||||
m_native_vtx_decl.colors[i].enable = true;
|
||||
|
Reference in New Issue
Block a user