1. TAS Groundwork: Saving the state (compression and memory dump to file) is now done on a separate thread (thread-safe). Now state saving is silent and quick.

2. When stopping, GUI doesn't let the user choose another game and effectively crash Dolphin
3. Omitted an unneeded loop in AudioCommon

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3552 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
XTra.KrazzY
2009-06-26 22:36:44 +00:00
parent 8a6fcdc2bc
commit 46b0fd3c96
6 changed files with 72 additions and 45 deletions

View File

@ -70,13 +70,6 @@ namespace AudioCommon
delete soundStream;
soundStream = NULL;
}
// Check that soundstream already is stopped.
while (soundStream)
{
ERROR_LOG(DSPHLE, "Waiting for sound stream");
Common::SleepCurrentThread(2000);
}
INFO_LOG(DSPHLE, "Done shutting down sound stream");
}