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1. TAS Groundwork: Saving the state (compression and memory dump to file) is now done on a separate thread (thread-safe). Now state saving is silent and quick.
2. When stopping, GUI doesn't let the user choose another game and effectively crash Dolphin 3. Omitted an unneeded loop in AudioCommon git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3552 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -70,13 +70,6 @@ namespace AudioCommon
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delete soundStream;
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soundStream = NULL;
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}
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// Check that soundstream already is stopped.
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while (soundStream)
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{
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ERROR_LOG(DSPHLE, "Waiting for sound stream");
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Common::SleepCurrentThread(2000);
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}
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INFO_LOG(DSPHLE, "Done shutting down sound stream");
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}
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