Core and Common Threads Stop and Start: Added timeout to the thread waiting loops. If we have waited more than five seconds we can be pretty sure that the thread is deadlocked. So then we can just as well continue and hope for the best.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2383 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-02-23 00:15:19 +00:00
parent 6bc6731f51
commit 472582022b
3 changed files with 18 additions and 5 deletions

View File

@ -522,8 +522,14 @@ void CFrame::DoStop()
Core::Stop();
/* This is needed together with the option to not "delete g_EmuThread" in Core.cpp, because then
we have to wait a moment before GetState() == CORE_UNINITIALIZED so that UpdateGUI() works */
#ifdef SETUP_AVOID_CHILD_WINDOW_RENDERING_HANG
we have to wait a moment before GetState() == CORE_UNINITIALIZED so that UpdateGUI() works.
It's also needed when a WaitForSingleObject() has timed out so that the ShutDown() process
has continued without all threads having come to a rest. It's not compatible with the
SETUP_TIMER_WAITING option (because the Stop returns before it's finished).
Without this we just see the gray CPanel background because the ISO list will not be displayed.
*/
#ifndef SETUP_TIMER_WAITING
if (bRenderToMain)
while(Core::GetState() != Core::CORE_UNINITIALIZED) Sleep(10);
#endif