mirror of
https://github.com/dolphin-emu/dolphin.git
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UUpdate svn:eol-style=native ( r1438 ) for Source/*.h
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2385 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef __SETUP_h__
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#define __SETUP_h__
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////////////////////////////////////////////////////////////////////////////////////////
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// File description
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/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Compilation settings. I avoid placing this in Common.h or some place where lots of files needs
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to be rebuilt if any of these settings are changed. I'd rather have it in as few files as possible.
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This file can be kept on the ignore list in your SVN program. It allows local optional settings
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depending on what works on your computer.
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////////////////////////*/
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////////////////////////////////////////////////////////////////////////////////////////
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// Settings
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// This may remove sound artifacts in Wario Land Shake It and perhaps other games
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//#define SETUP_AVOID_SOUND_ARTIFACTS
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/* This may fix a problem with Stop and Start that I described in the comments to revision 2,139,
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and in the comments in the File Description for PluginManager.cpp */
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//#define SETUP_FREE_VIDEO_PLUGIN_ON_BOOT
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//#define SETUP_FREE_DSP_PLUGIN_ON_BOOT
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//#define SETUP_DONT_FREE_PLUGIN_ON_STOP
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/* This will avoid deleting the g_EmuThread after Stop, that may hang when we are rendering to a child
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window, however, I didn't seem to need this any more */
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//#define SETUP_AVOID_CHILD_WINDOW_RENDERING_HANG
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// Build with playback rerecording options
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//#define SETUP_AVOID_OPENGL_SCREEN_MESSAGE_HANG
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// Use a timer to wait for threads for stop instead of WaitForEternity()
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/* I tried that this worked with these options
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SETUP_FREE_VIDEO_PLUGIN_ON_BOOT
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SETUP_DONT_FREE_PLUGIN_ON_STOP
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then the Confirm on Close message box doesn't hang, and we have a controlled Shutdown process
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without any hanged threads. The downside is a few error messages in the ShutDown() of the
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OpenGL plugin, so I still need FreeLibrary() to clean it, even with this option. */
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//#define SETUP_TIMER_WAITING
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// Build with playback rerecording options
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//#define RERECORDING
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// Build with music modification
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//#define MUSICMOD
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///////////////////////////
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef __SETUP_h__
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#define __SETUP_h__
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////////////////////////////////////////////////////////////////////////////////////////
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// File description
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/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Compilation settings. I avoid placing this in Common.h or some place where lots of files needs
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to be rebuilt if any of these settings are changed. I'd rather have it in as few files as possible.
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This file can be kept on the ignore list in your SVN program. It allows local optional settings
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depending on what works on your computer.
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////////////////////////*/
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////////////////////////////////////////////////////////////////////////////////////////
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// Settings
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// This may remove sound artifacts in Wario Land Shake It and perhaps other games
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//#define SETUP_AVOID_SOUND_ARTIFACTS
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/* This may fix a problem with Stop and Start that I described in the comments to revision 2,139,
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and in the comments in the File Description for PluginManager.cpp */
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//#define SETUP_FREE_VIDEO_PLUGIN_ON_BOOT
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//#define SETUP_FREE_DSP_PLUGIN_ON_BOOT
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//#define SETUP_DONT_FREE_PLUGIN_ON_STOP
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/* This will avoid deleting the g_EmuThread after Stop, that may hang when we are rendering to a child
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window, however, I didn't seem to need this any more */
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//#define SETUP_AVOID_CHILD_WINDOW_RENDERING_HANG
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// Build with playback rerecording options
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//#define SETUP_AVOID_OPENGL_SCREEN_MESSAGE_HANG
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// Use a timer to wait for threads for stop instead of WaitForEternity()
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/* I tried that this worked with these options
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SETUP_FREE_VIDEO_PLUGIN_ON_BOOT
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SETUP_DONT_FREE_PLUGIN_ON_STOP
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then the Confirm on Close message box doesn't hang, and we have a controlled Shutdown process
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without any hanged threads. The downside is a few error messages in the ShutDown() of the
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OpenGL plugin, so I still need FreeLibrary() to clean it, even with this option. */
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//#define SETUP_TIMER_WAITING
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// Build with playback rerecording options
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//#define RERECORDING
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// Build with music modification
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//#define MUSICMOD
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///////////////////////////
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#endif // __SETUP_h__
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