UUpdate svn:eol-style=native ( r1438 ) for Source/*.h

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2385 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
LPFaint99
2009-02-23 06:17:57 +00:00
parent 578c402d2c
commit 473cd01181
27 changed files with 1618 additions and 1618 deletions

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// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
//////////////////////////////////////////////////////////////////////////////////////////
// Declarations and definitions
// -------------
// --------------------
// Settings
// -------------
const int nFiles = 4;
const int StringSize = 5000; // Warning, mind this value, if exceeded a crash may occur
// --------------------
// Functions
// -------------
void StartFile(int width, int height, char* fname);
void StopFile();
int PrintFile(int a, char *fmt, ...);
void OpenConsole();
void CloseConsole();
#ifdef _WIN32
HWND GetConsoleHwnd(void);
#endif
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
//////////////////////////////////////////////////////////////////////////////////////////
// Declarations and definitions
// -------------
// --------------------
// Settings
// -------------
const int nFiles = 4;
const int StringSize = 5000; // Warning, mind this value, if exceeded a crash may occur
// --------------------
// Functions
// -------------
void StartFile(int width, int height, char* fname);
void StopFile();
int PrintFile(int a, char *fmt, ...);
void OpenConsole();
void CloseConsole();
#ifdef _WIN32
HWND GetConsoleHwnd(void);
#endif
/////////////////////////////

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// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef __SOUNDSTREAM_H__
#define __SOUNDSTREAM_H__
#include "Common.h"
typedef void (*StreamCallback)(short* buffer, int numSamples, int bits, int rate, int channels);
class SoundStream
{
protected:
int sampleRate;
StreamCallback callback;
// We set this to shut down the sound thread.
// 0=keep playing, 1=stop playing NOW.
volatile int threadData;
public:
SoundStream(int _sampleRate, StreamCallback _callback) :
sampleRate(_sampleRate), callback(_callback), threadData(0) {}
virtual ~SoundStream() {}
static bool isValid() { return false; }
virtual bool usesMixer() const { return false; }
virtual bool Start() { return false; }
virtual void SoundLoop() {}
virtual void Stop() {}
virtual void Update() {}
virtual int GetSampleRate() const { return sampleRate; }
};
#endif
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef __SOUNDSTREAM_H__
#define __SOUNDSTREAM_H__
#include "Common.h"
typedef void (*StreamCallback)(short* buffer, int numSamples, int bits, int rate, int channels);
class SoundStream
{
protected:
int sampleRate;
StreamCallback callback;
// We set this to shut down the sound thread.
// 0=keep playing, 1=stop playing NOW.
volatile int threadData;
public:
SoundStream(int _sampleRate, StreamCallback _callback) :
sampleRate(_sampleRate), callback(_callback), threadData(0) {}
virtual ~SoundStream() {}
static bool isValid() { return false; }
virtual bool usesMixer() const { return false; }
virtual bool Start() { return false; }
virtual void SoundLoop() {}
virtual void Stop() {}
virtual void Update() {}
virtual int GetSampleRate() const { return sampleRate; }
};
#endif

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// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _PIXELSHADERCACHE_H
#define _PIXELSHADERCACHE_H
#include "D3DBase.h"
#include <map>
#include "PixelShader.h"
#include "VertexShader.h"
typedef u32 tevhash;
tevhash GetCurrentTEV();
class PShaderCache
{
struct PSCacheEntry
{
LPDIRECT3DPIXELSHADER9 shader;
int frameCount;
PSCacheEntry()
{
shader = 0;
frameCount = 0;
}
void Destroy()
{
if (shader)
shader->Release();
}
};
typedef std::map<tevhash, PSCacheEntry> PSCache;
static PSCache pshaders;
public:
static void Init();
static void Cleanup();
static void Shutdown();
static void SetShader();
};
#endif // _PIXELSHADERCACHE_H
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _PIXELSHADERCACHE_H
#define _PIXELSHADERCACHE_H
#include "D3DBase.h"
#include <map>
#include "PixelShader.h"
#include "VertexShader.h"
typedef u32 tevhash;
tevhash GetCurrentTEV();
class PShaderCache
{
struct PSCacheEntry
{
LPDIRECT3DPIXELSHADER9 shader;
int frameCount;
PSCacheEntry()
{
shader = 0;
frameCount = 0;
}
void Destroy()
{
if (shader)
shader->Release();
}
};
typedef std::map<tevhash, PSCacheEntry> PSCache;
static PSCache pshaders;
public:
static void Init();
static void Cleanup();
static void Shutdown();
static void SetShader();
};
#endif // _PIXELSHADERCACHE_H

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// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _VERTEXSHADERCACHE_H
#define _VERTEXSHADERCACHE_H
#include "D3DBase.h"
#include <map>
#include "PixelShader.h"
#include "VertexShader.h"
class VShaderCache
{
struct VSCacheEntry
{
LPDIRECT3DVERTEXSHADER9 shader;
int frameCount;
VSCacheEntry()
{
shader = 0;
frameCount = 0;
}
void Destroy()
{
if (shader)
shader->Release();
}
};
typedef std::map<u32, VSCacheEntry> VSCache;
static VSCache vshaders;
public:
static void Init();
static void Cleanup();
static void Shutdown();
static void SetShader();
};
#endif // _VERTEXSHADERCACHE_H
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _VERTEXSHADERCACHE_H
#define _VERTEXSHADERCACHE_H
#include "D3DBase.h"
#include <map>
#include "PixelShader.h"
#include "VertexShader.h"
class VShaderCache
{
struct VSCacheEntry
{
LPDIRECT3DVERTEXSHADER9 shader;
int frameCount;
VSCacheEntry()
{
shader = 0;
frameCount = 0;
}
void Destroy()
{
if (shader)
shader->Release();
}
};
typedef std::map<u32, VSCacheEntry> VSCache;
static VSCache vshaders;
public:
static void Init();
static void Cleanup();
static void Shutdown();
static void SetShader();
};
#endif // _VERTEXSHADERCACHE_H

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// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _OSD_H
#define _OSD_H
namespace OSD
{
// On-screen message display
void AddMessage(const char* str, u32 ms);
void DrawMessages(); // draw the current messages on the screen. Only call once per frame.
} // namespace
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _OSD_H
#define _OSD_H
namespace OSD
{
// On-screen message display
void AddMessage(const char* str, u32 ms);
void DrawMessages(); // draw the current messages on the screen. Only call once per frame.
} // namespace
#endif

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// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <map>
#include <string>
#include "BPMemory.h"
#include "PixelShaderGen.h"
struct FRAGMENTSHADER
{
FRAGMENTSHADER() : glprogid(0) { }
GLuint glprogid; // opengl program id
#if defined(_DEBUG) || defined(DEBUGFAST)
std::string strprog;
#endif
};
class PixelShaderCache
{
struct PSCacheEntry
{
FRAGMENTSHADER shader;
int frameCount;
PSCacheEntry() : frameCount(0) {}
~PSCacheEntry() {}
void Destroy() {
// printf("Destroying ps %i\n", shader.glprogid);
glDeleteProgramsARB(1, &shader.glprogid);
shader.glprogid = 0;
}
};
typedef std::map<PIXELSHADERUID, PSCacheEntry> PSCache;
static PSCache pshaders;
static PIXELSHADERUID s_curuid; // the current pixel shader uid (progressively changed as memory is written)
public:
static void Init();
static void Cleanup();
static void Shutdown();
static FRAGMENTSHADER* GetShader();
static bool CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrprogram);
static GLuint GetColorMatrixProgram();
};
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <map>
#include <string>
#include "BPMemory.h"
#include "PixelShaderGen.h"
struct FRAGMENTSHADER
{
FRAGMENTSHADER() : glprogid(0) { }
GLuint glprogid; // opengl program id
#if defined(_DEBUG) || defined(DEBUGFAST)
std::string strprog;
#endif
};
class PixelShaderCache
{
struct PSCacheEntry
{
FRAGMENTSHADER shader;
int frameCount;
PSCacheEntry() : frameCount(0) {}
~PSCacheEntry() {}
void Destroy() {
// printf("Destroying ps %i\n", shader.glprogid);
glDeleteProgramsARB(1, &shader.glprogid);
shader.glprogid = 0;
}
};
typedef std::map<PIXELSHADERUID, PSCacheEntry> PSCache;
static PSCache pshaders;
static PIXELSHADERUID s_curuid; // the current pixel shader uid (progressively changed as memory is written)
public:
static void Init();
static void Cleanup();
static void Shutdown();
static FRAGMENTSHADER* GetShader();
static bool CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrprogram);
static GLuint GetColorMatrixProgram();
};

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// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _TEXTURECONVERSIONSHADER_H
#define _TEXTURECONVERSIONSHADER_H
#include "Common.h"
#include "TextureDecoder.h"
#include <Cg/cg.h>
namespace TextureConversionShader
{
u16 GetBlockWidthInTexels(u32 format);
u16 GetBlockHeightInTexels(u32 format);
u16 GetEncodedSampleCount(u32 format);
const char *GenerateEncodingShader(u32 format);
void SetShaderParameters(u32 width, u32 height, u32 offsetX, u32 offsetY, float pixelStride, u32 format);
}
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _TEXTURECONVERSIONSHADER_H
#define _TEXTURECONVERSIONSHADER_H
#include "Common.h"
#include "TextureDecoder.h"
#include <Cg/cg.h>
namespace TextureConversionShader
{
u16 GetBlockWidthInTexels(u32 format);
u16 GetBlockHeightInTexels(u32 format);
u16 GetEncodedSampleCount(u32 format);
const char *GenerateEncodingShader(u32 format);
void SetShaderParameters(u32 width, u32 height, u32 offsetX, u32 offsetY, float pixelStride, u32 format);
}
#endif

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// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <map>
#include <string>
#include "BPMemory.h"
#include "VertexShaderGen.h"
struct VERTEXSHADER
{
VERTEXSHADER() : glprogid(0) {}
GLuint glprogid; // opengl program id
#if defined(_DEBUG) || defined(DEBUGFAST)
std::string strprog;
#endif
};
class VertexShaderCache
{
struct VSCacheEntry
{
VERTEXSHADER shader;
int frameCount;
VSCacheEntry() : frameCount(0) {}
void Destroy() {
// printf("Destroying vs %i\n", shader.glprogid);
glDeleteProgramsARB(1, &shader.glprogid);
shader.glprogid = 0;
}
};
typedef std::map<VERTEXSHADERUID, VSCacheEntry> VSCache;
static VSCache vshaders;
public:
static void Init();
static void Cleanup();
static void Shutdown();
static VERTEXSHADER* GetShader(u32 components);
static bool CompileVertexShader(VERTEXSHADER& ps, const char* pstrprogram);
};
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <map>
#include <string>
#include "BPMemory.h"
#include "VertexShaderGen.h"
struct VERTEXSHADER
{
VERTEXSHADER() : glprogid(0) {}
GLuint glprogid; // opengl program id
#if defined(_DEBUG) || defined(DEBUGFAST)
std::string strprog;
#endif
};
class VertexShaderCache
{
struct VSCacheEntry
{
VERTEXSHADER shader;
int frameCount;
VSCacheEntry() : frameCount(0) {}
void Destroy() {
// printf("Destroying vs %i\n", shader.glprogid);
glDeleteProgramsARB(1, &shader.glprogid);
shader.glprogid = 0;
}
};
typedef std::map<VERTEXSHADERUID, VSCacheEntry> VSCache;
static VSCache vshaders;
public:
static void Init();
static void Cleanup();
static void Shutdown();
static VERTEXSHADER* GetShader(u32 components);
static bool CompileVertexShader(VERTEXSHADER& ps, const char* pstrprogram);
};

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// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "XFMemory.h"
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "XFMemory.h"

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// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef WIIMOTE_CONSOLE_H
#define WIIMOTE_CONSOLE_H
//////////////////////////////////////////////////////////////////////////////////////////
// Includes
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#include <iostream>
#include "ConsoleWindow.h"
//////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// Declarations
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
std::string Tm(bool Ms = false);
int PrintFile(int a, const char *fmt, ...);
void ClearScreen();
#ifdef _WIN32
HWND GetConsoleHwnd(void);
#endif
///////////////////////////////
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef WIIMOTE_CONSOLE_H
#define WIIMOTE_CONSOLE_H
//////////////////////////////////////////////////////////////////////////////////////////
// Includes
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#include <iostream>
#include "ConsoleWindow.h"
//////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// Declarations
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
std::string Tm(bool Ms = false);
int PrintFile(int a, const char *fmt, ...);
void ClearScreen();
#ifdef _WIN32
HWND GetConsoleHwnd(void);
#endif
///////////////////////////////
#endif // WIIMOTE_CONSOLE_H

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@ -1,109 +1,109 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef MAIN_H
#define MAIN_H
//////////////////////////////////////////////////////////////////////////////////////////
// Includes
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#include <iostream> // System
////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// Definitions and declarations
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#ifdef _WIN32
#define sleep(x) Sleep(x)
#else
#define sleep(x) usleep(x*1000)
#endif
void DoInitialize();
double GetDoubleTime();
int GetUpdateRate();
void InterruptDebugging(bool Emu, const void* _pData);
void ReadDebugging(bool Emu, const void* _pData, int Size);
bool IsFocus();
void OpenConsole(bool Open = false);
// Movement recording
#define RECORDING_ROWS 15
#define WM_RECORDING_WIIMOTE 0
#define WM_RECORDING_NUNCHUCK 1
#define WM_RECORDING_IR 2
struct SRecording
{
int x;
int y;
int z;
double Time;
u8 IR[12];
};
struct SRecordingAll
{
std::vector<SRecording> Recording;
int HotKeySwitch, HotKeyWiimote, HotKeyNunchuck, HotKeyIR;
int PlaybackSpeed;
int IRBytes;
};
#ifndef EXCLUDEMAIN_H
// General
extern bool g_EmulatorRunning;
extern u32 g_ISOId;
extern bool g_FrameOpen;
extern bool g_RealWiiMotePresent;
extern bool g_RealWiiMoteInitialized;
extern bool g_EmulatedWiiMoteInitialized;
extern bool g_WiimoteUnexpectedDisconnect;
#ifdef _WIN32
extern HWND g_ParentHWND;
#endif
// Settings
extern accel_cal g_wm;
extern nu_cal g_nu;
// Debugging
extern bool g_DebugAccelerometer;
extern bool g_DebugData;
extern bool g_DebugComm;
extern bool g_DebugSoundData;
extern bool g_DebugCustom;
// Update speed
extern int g_UpdateCounter;
extern double g_UpdateTime;
extern int g_UpdateWriteScreen;
extern int g_UpdateRate;
extern std::vector<int> g_UpdateTimeList;
// Movement recording
extern std::vector<SRecordingAll> VRecording;
//#if defined(HAVE_WX) && HAVE_WX && defined(__CONFIGDIALOG_h__)
// extern ConfigDialog *frame;
//#endif
#endif
////////////////////////////////
#endif // MAIN_H
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef MAIN_H
#define MAIN_H
//////////////////////////////////////////////////////////////////////////////////////////
// Includes
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#include <iostream> // System
////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// Definitions and declarations
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#ifdef _WIN32
#define sleep(x) Sleep(x)
#else
#define sleep(x) usleep(x*1000)
#endif
void DoInitialize();
double GetDoubleTime();
int GetUpdateRate();
void InterruptDebugging(bool Emu, const void* _pData);
void ReadDebugging(bool Emu, const void* _pData, int Size);
bool IsFocus();
void OpenConsole(bool Open = false);
// Movement recording
#define RECORDING_ROWS 15
#define WM_RECORDING_WIIMOTE 0
#define WM_RECORDING_NUNCHUCK 1
#define WM_RECORDING_IR 2
struct SRecording
{
int x;
int y;
int z;
double Time;
u8 IR[12];
};
struct SRecordingAll
{
std::vector<SRecording> Recording;
int HotKeySwitch, HotKeyWiimote, HotKeyNunchuck, HotKeyIR;
int PlaybackSpeed;
int IRBytes;
};
#ifndef EXCLUDEMAIN_H
// General
extern bool g_EmulatorRunning;
extern u32 g_ISOId;
extern bool g_FrameOpen;
extern bool g_RealWiiMotePresent;
extern bool g_RealWiiMoteInitialized;
extern bool g_EmulatedWiiMoteInitialized;
extern bool g_WiimoteUnexpectedDisconnect;
#ifdef _WIN32
extern HWND g_ParentHWND;
#endif
// Settings
extern accel_cal g_wm;
extern nu_cal g_nu;
// Debugging
extern bool g_DebugAccelerometer;
extern bool g_DebugData;
extern bool g_DebugComm;
extern bool g_DebugSoundData;
extern bool g_DebugCustom;
// Update speed
extern int g_UpdateCounter;
extern double g_UpdateTime;
extern int g_UpdateWriteScreen;
extern int g_UpdateRate;
extern std::vector<int> g_UpdateTimeList;
// Movement recording
extern std::vector<SRecordingAll> VRecording;
//#if defined(HAVE_WX) && HAVE_WX && defined(__CONFIGDIALOG_h__)
// extern ConfigDialog *frame;
//#endif
#endif
////////////////////////////////
#endif // MAIN_H

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@ -1,41 +1,41 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _CONFIG_H
#define _CONFIG_H
struct Config
{
Config();
void Load(bool ChangePad = false, bool ChangeSaveByID = false);
void Save(int Slot = -1);
int CheckForDuplicateJoypads(bool OK);
// General
bool bShowAdvanced; // Only allow one of these
bool bSaveByID;
bool bCheckFocus;
bool bNoTriggerFilter;
#ifdef RERECORDING
bool bRecording;
bool bPlayback;
#endif
};
extern Config g_Config;
#endif // _CONFIG_H
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _CONFIG_H
#define _CONFIG_H
struct Config
{
Config();
void Load(bool ChangePad = false, bool ChangeSaveByID = false);
void Save(int Slot = -1);
int CheckForDuplicateJoypads(bool OK);
// General
bool bShowAdvanced; // Only allow one of these
bool bSaveByID;
bool bCheckFocus;
bool bNoTriggerFilter;
#ifdef RERECORDING
bool bRecording;
bool bPlayback;
#endif
};
extern Config g_Config;
#endif // _CONFIG_H