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Updated comment explaining enet_peer_timeout's use in NetPlayClient.cpp and NetPlayServer.cpp; Corrected syntax related to PEER_TIMEOUT in NetplayClient.cpp
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@ -402,6 +402,8 @@ ConnectionError NetPlayServer::OnConnect(ENetPeer* incoming_connection, sf::Pack
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if (StringUTF8CodePointCount(new_player.name) > MAX_NAME_LENGTH)
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return ConnectionError::NameTooLong;
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// Update time in milliseconds of no acknoledgment of
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// sent packets before a connection is deemed disconnected
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enet_peer_timeout(incoming_connection, 0, PEER_TIMEOUT.count(), PEER_TIMEOUT.count());
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// force a ping on first netplay loop
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@ -2085,6 +2087,10 @@ void NetPlayServer::SendResponse(MessageID message_id, const Client& player)
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response << MessageID::HostInputAuthority;
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response << m_host_input_authority;
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break;
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default:
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INFO_LOG_FMT(NETPLAY, "Warning! Call to SendResponse() failed to send a packet.");
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return;
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break;
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}
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// no player specified
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