Use GL_TEXTURE_RECTANGLE_ARB instead GL_TEXTURE_RECTANGLE_NV hoping for better ati support

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@776 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee
2008-10-05 05:39:59 +00:00
parent c69506bb46
commit 4782f893d7
3 changed files with 55 additions and 55 deletions

View File

@ -36,16 +36,16 @@ void XFB_Init()
xfb_buffer = new u8[XFB_WIDTH * XFB_HEIGHT * 4];
memset(xfb_buffer, 0, XFB_WIDTH * XFB_HEIGHT * 4);
glGenTextures(1, &xfb_texture);
glBindTexture(GL_TEXTURE_RECTANGLE_NV, xfb_texture);
glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, 4, XFB_WIDTH, XFB_HEIGHT, 0, GL_BGRA, GL_UNSIGNED_BYTE, xfb_buffer);
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, xfb_texture);
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, XFB_WIDTH, XFB_HEIGHT, 0, GL_BGRA, GL_UNSIGNED_BYTE, xfb_buffer);
}
void XFB_Draw(u8 *xfb_in_ram)
{
Renderer::ResetGLState();
ConvertXFB((u32 *)xfb_buffer, xfb_in_ram, XFB_WIDTH, XFB_HEIGHT);
glBindTexture(GL_TEXTURE_RECTANGLE_NV, xfb_texture);
glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, 4, XFB_WIDTH, XFB_HEIGHT, 0, GL_BGRA, GL_UNSIGNED_BYTE, xfb_buffer);
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, xfb_texture);
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, XFB_WIDTH, XFB_HEIGHT, 0, GL_BGRA, GL_UNSIGNED_BYTE, xfb_buffer);
TextureMngr::EnableTexRECT(0);
for (int i = 1; i < 8; ++i)
TextureMngr::DisableStage(i);