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BPMemory: Convert a number of unions to BitFields
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@ -769,7 +769,7 @@ void Tev::Draw()
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// - scaling of the "k" coefficient isn't clear either.
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// First, calculate the offset from the viewport center (normalized to 0..1)
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float offset = (Position[0] - (static_cast<s32>(bpmem.fogRange.Base.Center) - 342)) /
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float offset = (Position[0] - (static_cast<s32>(bpmem.fogRange.Base.Center.Value()) - 342)) /
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static_cast<float>(xfmem.viewport.wd);
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// Based on that, choose the index such that points which are far away from the z-axis use the
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