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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Fix linux build and various warnings.
Increase savestate version.
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@ -533,7 +533,7 @@ void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVer
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// Build the new raster block every other pixel
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BuildBlock((x & ~(BLOCK_SIZE - 1)), y & ~(BLOCK_SIZE - 1));
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Draw(x, y, x & 1, y & 1);
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Draw(x, y, x & (BLOCK_SIZE - 1), y & (BLOCK_SIZE - 1));
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if (y >= BoundingBox::coords[BoundingBox::TOP])
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break;
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@ -560,9 +560,9 @@ void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVer
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if (x >= BoundingBox::coords[BoundingBox::LEFT])
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break;
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s32 CY1 = CX1;
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s32 CY2 = CX2;
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s32 CY3 = CX3;
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CY1 = CX1;
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CY2 = CX2;
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CY3 = CX3;
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for (s32 y = miny; y <= maxy; ++y)
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{
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@ -571,7 +571,7 @@ void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVer
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// Build the new raster block every other pixel
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BuildBlock((x & ~(BLOCK_SIZE - 1)), y & ~(BLOCK_SIZE - 1));
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Draw(x, y, x & 1, y & 1);
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Draw(x, y, x & (BLOCK_SIZE - 1), y & (BLOCK_SIZE - 1));
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if (x >= BoundingBox::coords[BoundingBox::LEFT])
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break;
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@ -595,9 +595,9 @@ void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVer
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// Loop
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for (s32 y = maxy; y >= miny; --y)
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{
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s32 CX1 = CY1;
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s32 CX2 = CY2;
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s32 CX3 = CY3;
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CX1 = CY1;
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CX2 = CY2;
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CX3 = CY3;
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if (y <= BoundingBox::coords[BoundingBox::BOTTOM])
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break;
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@ -609,7 +609,7 @@ void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVer
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// Build the new raster block every other pixel
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BuildBlock((x & ~(BLOCK_SIZE - 1)), y & ~(BLOCK_SIZE - 1));
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Draw(x, y, x & 1, y & 1);
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Draw(x, y, x & (BLOCK_SIZE - 1), y & (BLOCK_SIZE - 1));
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if (y <= BoundingBox::coords[BoundingBox::BOTTOM])
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break;
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@ -636,9 +636,9 @@ void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVer
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if (x <= BoundingBox::coords[BoundingBox::RIGHT])
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break;
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s32 CY1 = CX1;
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s32 CY2 = CX2;
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s32 CY3 = CX3;
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CY1 = CX1;
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CY2 = CX2;
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CY3 = CX3;
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for (s32 y = maxy; y >= miny; --y)
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{
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@ -647,7 +647,7 @@ void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVer
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// Build the new raster block every other pixel
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BuildBlock((x & ~(BLOCK_SIZE - 1)), y & ~(BLOCK_SIZE - 1));
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Draw(x, y, x & 1, y & 1);
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Draw(x, y, x & (BLOCK_SIZE - 1), y & (BLOCK_SIZE - 1));
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if (x <= BoundingBox::coords[BoundingBox::RIGHT])
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break;
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