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Fix linux build and various warnings.
Increase savestate version.
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@ -93,8 +93,6 @@ void LOADERDECL Update()
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if (g_VtxDesc.Normal != NOT_PRESENT)
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{
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// Feed normal input data and transform
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myVat.g0.NormalIndex3;
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memcpy((u8 *)myVertex.normal, bufferPos + vertexDecl.normals[0].offset, sizeof(float) * 3 * ((myVat.g0.NormalElements) ? 3 : 1));
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TransformUnit::TransformNormal(&myVertex, myVat.g0.NormalElements, outVertex);
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