From 47f4e5005e4cc61dc7e46951fa11076694d39349 Mon Sep 17 00:00:00 2001 From: John Peterson Date: Wed, 7 Jan 2009 03:02:02 +0000 Subject: [PATCH] Last commit: Typo git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1815 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Core/Core/Src/HW/SystemTimers.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Core/Core/Src/HW/SystemTimers.cpp b/Source/Core/Core/Src/HW/SystemTimers.cpp index 7cc1083534..cef7c557cc 100644 --- a/Source/Core/Core/Src/HW/SystemTimers.cpp +++ b/Source/Core/Core/Src/HW/SystemTimers.cpp @@ -34,7 +34,7 @@ I'm not sure about this but the text below seems to assume that 60 fps means that the game runs in the normal intended speed. In that case an update time of [GetTicksPerSecond() / 60] - would mean one update per frame and [GetTicksPerSecond() / 60] would mean four updates per + would mean one update per frame and [GetTicksPerSecond() / 250] would mean four updates per frame.