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Merge pull request #10054 from JosJuice/android-game-cache-lock
Android: Reduce gameFileCache lock contention
This commit is contained in:
commit
4816195366
@ -96,12 +96,7 @@ public class GameFileCache
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return pathSet;
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}
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/**
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* Scans through the file system and updates the cache to match.
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*
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* @return true if the cache was modified
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*/
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public boolean update()
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public static String[] getAllGamePaths()
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{
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boolean recursiveScan = BooleanSetting.MAIN_RECURSIVE_ISO_PATHS.getBooleanGlobal();
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@ -109,17 +104,33 @@ public class GameFileCache
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String[] folderPaths = folderPathsSet.toArray(new String[0]);
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return update(folderPaths, recursiveScan);
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return getAllGamePaths(folderPaths, recursiveScan);
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}
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public static native String[] getAllGamePaths(String[] folderPaths, boolean recursiveScan);
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public native int getSize();
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public native GameFile[] getAllGames();
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public native GameFile addOrGet(String gamePath);
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public native boolean update(String[] folderPaths, boolean recursiveScan);
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/**
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* Sets the list of games to cache.
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*
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* Games which are in the passed-in list but not in the cache are scanned and added to the cache,
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* and games which are in the cache but not in the passed-in list are removed from the cache.
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*
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* @return true if the cache was modified
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*/
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public native boolean update(String[] gamePaths);
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/**
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* For each game that already is in the cache, scans the folder that contains the game
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* for additional metadata files (PNG/XML).
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*
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* @return true if the cache was modified
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*/
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public native boolean updateAdditionalMetadata();
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public native boolean load();
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@ -159,9 +159,20 @@ public final class GameFileCacheService extends IntentService
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public static GameFile addOrGet(String gamePath)
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{
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// The existence of this one function, which is called from one
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// single place, forces us to use synchronization in onHandleIntent...
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// A bit annoying, but should be good enough for now
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// Common case: The game is in the cache, so just grab it from there.
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// (Actually, addOrGet already checks for this case, but we want to avoid calling it if possible
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// because onHandleIntent may hold a lock on gameFileCache for extended periods of time.)
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GameFile[] allGames = gameFiles.get();
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for (GameFile game : allGames)
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{
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if (game.getPath().equals(gamePath))
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{
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return game;
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}
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}
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// Unusual case: The game wasn't found in the cache.
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// Scan the game and add it to the cache so that we can return it.
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synchronized (gameFileCache)
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{
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return gameFileCache.addOrGet(gamePath);
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@ -192,9 +203,13 @@ public final class GameFileCacheService extends IntentService
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{
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if (gameFileCache != null)
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{
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String[] gamePaths = GameFileCache.getAllGamePaths();
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boolean changed;
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synchronized (gameFileCache)
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{
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boolean changed = gameFileCache.update();
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changed = gameFileCache.update(gamePaths);
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}
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if (changed)
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{
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updateGameFileArray();
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@ -213,7 +228,6 @@ public final class GameFileCacheService extends IntentService
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gameFileCache.save();
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}
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}
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}
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unhandledRescanIntents.decrementAndGet();
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}
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@ -38,6 +38,13 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_finali
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delete GetPointer(env, obj);
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}
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JNIEXPORT jobjectArray JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_getAllGamePaths(
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JNIEnv* env, jclass, jobjectArray folder_paths, jboolean recursive_scan)
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{
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return VectorToJStringArray(
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env, UICommon::FindAllGamePaths(JStringArrayToVector(env, folder_paths), recursive_scan));
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}
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JNIEXPORT jint JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_getSize(JNIEnv* env,
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jobject obj)
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{
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@ -66,10 +73,9 @@ JNIEXPORT jobject JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_add
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}
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JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_update(
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JNIEnv* env, jobject obj, jobjectArray folder_paths, jboolean recursive_scan)
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JNIEnv* env, jobject obj, jobjectArray game_paths)
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{
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return GetPointer(env, obj)->Update(
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UICommon::FindAllGamePaths(JStringArrayToVector(env, folder_paths), recursive_scan));
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return GetPointer(env, obj)->Update(JStringArrayToVector(env, game_paths));
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}
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JNIEXPORT jboolean JNICALL
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@ -14,6 +14,8 @@ if(CMAKE_SYSTEM_NAME MATCHES "Windows")
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add_definitions(-D_CRT_SECURE_NO_DEPRECATE)
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add_definitions(-D_CRT_NONSTDC_NO_WARNINGS)
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add_definitions(-D_SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING)
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# The replacement for the old atomic shared_ptr functions was added in C++20, so we can't use it yet
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add_definitions(-D_SILENCE_CXX20_OLD_SHARED_PTR_ATOMIC_SUPPORT_DEPRECATION_WARNING)
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endif()
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if (MSVC)
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@ -4,6 +4,7 @@
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#include "UICommon/GameFileCache.h"
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#include <algorithm>
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#include <atomic>
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#include <cstddef>
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#include <functional>
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#include <list>
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@ -202,7 +203,7 @@ bool GameFileCache::UpdateAdditionalMetadata(std::shared_ptr<GameFile>* game_fil
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if (custom_cover_changed)
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copy->CustomCoverCommit();
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*game_file = std::move(copy);
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std::atomic_store(game_file, std::move(copy));
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return true;
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}
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@ -64,6 +64,8 @@
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<PreprocessorDefinitions>_WINSOCK_DEPRECATED_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<!--Currently needed for some code in StringUtil used only on Android-->
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<PreprocessorDefinitions>_SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<!--The replacement for the old atomic shared_ptr functions was added in C++20, so we can't use it yet-->
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<PreprocessorDefinitions>_SILENCE_CXX20_OLD_SHARED_PTR_ATOMIC_SUPPORT_DEPRECATION_WARNING;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>USE_UPNP;USE_USBDK;__LIBUSB__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>SFML_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>USE_ANALYTICS=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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