Start work of OSX keyboard input, doesn't work, so it's currently disabled, but it's a beginning. Also changed variable 'id' to 'cid' because id is a object type in Obj-C, which I was running in to problems with, kept it that way just in case.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5269 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Sonicadvance1 2010-04-02 09:41:43 +00:00
parent 2742be1c2e
commit 48533bb3db
7 changed files with 236 additions and 10 deletions

View File

@ -1,5 +1,7 @@
#include "ControllerInterface.h"
namespace ciface {
}
#ifdef CIFACE_USE_XINPUT
#include "XInput/XInput.h"
#endif
@ -9,6 +11,9 @@
#ifdef CIFACE_USE_XLIB
#include "Xlib/Xlib.h"
#endif
#ifdef CIFACE_USE_OSX
#include "OSX/OSX.h"
#endif
#ifdef CIFACE_USE_SDL
#include "SDL/SDL.h"
#endif
@ -37,6 +42,9 @@ void ControllerInterface::Init()
#ifdef CIFACE_USE_XLIB
ciface::XLIB::Init( m_devices, m_hwnd );
#endif
#ifdef CIFACE_USE_OSX
ciface::OSX::Init( m_devices, m_hwnd );
#endif
#ifdef CIFACE_USE_SDL
ciface::SDL::Init( m_devices );
#endif
@ -80,6 +88,9 @@ void ControllerInterface::DeInit()
#ifdef CIFACE_USE_XLIB
// nothing needed
#endif
#ifdef CIFACE_USE_OSX
// nothing needed
#endif
#ifdef CIFACE_USE_SDL
// there seems to be some sort of memory leak with SDL, quit isn't freeing everything up
SDL_Quit();
@ -299,12 +310,12 @@ ControlState ControllerInterface::OutputReference::State( const ControlState sta
//
std::string ControllerInterface::DeviceQualifier::ToString() const
{
if ( source.empty() && (id < 0) && name.empty() )
if ( source.empty() && (cid < 0) && name.empty() )
return "";
std::ostringstream ss;
ss << source << '/';
if ( id > -1 )
ss << id;
if ( cid > -1 )
ss << cid;
ss << '/' << name;
return ss.str();
}
@ -324,7 +335,7 @@ void ControllerInterface::DeviceQualifier::FromString(const std::string& str)
// dum
std::getline( ss, name, '/' );
std::istringstream(name) >> (id = -1);
std::istringstream(name) >> (cid = -1);
// good
std::getline( ss, name = "");
@ -338,7 +349,7 @@ void ControllerInterface::DeviceQualifier::FromString(const std::string& str)
void ControllerInterface::DeviceQualifier::FromDevice(const ControllerInterface::Device* const dev)
{
name = dev->GetName();
id = dev->GetId();
cid = dev->GetId();
source= dev->GetSource();
}
@ -350,7 +361,7 @@ void ControllerInterface::DeviceQualifier::FromDevice(const ControllerInterface:
bool ControllerInterface::DeviceQualifier::operator==(const ControllerInterface::Device* const dev) const
{
if ( dev->GetName() == name )
if ( dev->GetId() == id )
if ( dev->GetId() == cid )
if ( dev->GetSource() == source )
return true;
return false;

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@ -21,6 +21,9 @@
#ifndef CIFACE_USE_DIRECTINPUT_JOYSTICK
#define CIFACE_USE_SDL
#endif
#if defined(__APPLE__)
#define CIFACE_USE_OSX
#endif
// idk in case i wanted to change it to double or somethin, idk what's best
typedef float ControlState;
@ -109,16 +112,16 @@ public:
class DeviceQualifier
{
public:
DeviceQualifier() : id(-1){}
DeviceQualifier() : cid(-1){}
DeviceQualifier( const std::string& _source, const int _id, const std::string& _name )
: source(_source), id(_id), name(_name) {}
: source(_source), cid(_id), name(_name) {}
bool operator==(const Device* const dev) const;
void FromDevice(const Device* const dev);
void FromString(const std::string& str);
std::string ToString() const;
std::string source;
int id;
int cid;
std::string name;
};

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@ -0,0 +1,101 @@
#include "../ControllerInterface.h"
#ifdef CIFACE_USE_OSX
#include "OSX.h"
#include "OSXPrivate.h"
namespace ciface
{
namespace OSX
{
void Init( std::vector<ControllerInterface::Device*>& devices, void* hwnd )
{
// mouse will be added to this, Keyboard class will be turned into KeyboardMouse
// single device for combined keyboard/mouse, this will allow combinations like shift+click more easily
//devices.push_back( new Keyboard( hwnd ) );
}
Keyboard::Keyboard( void *View )
{
memset( &m_state, 0, sizeof(m_state) );
OSX_Init(View);
// This is REALLY dumb right here
// Should REALLY cover the entire UTF-8 Range
for (int a = 0; a < 256; ++a)
inputs.push_back( new Key( (char)a ) );
}
Keyboard::~Keyboard()
{
// might not need this func
}
ControlState Keyboard::GetInputState( const ControllerInterface::Device::Input* const input )
{
return ((Input*)input)->GetState( &m_state );
}
void Keyboard::SetOutputState( const ControllerInterface::Device::Output* const output, const ControlState state )
{
}
bool Keyboard::UpdateInput()
{
memset(m_state.keyboard, 0, 256);
OSX_UpdateKeys(256, m_state.keyboard );
// mouse stuff in here too
return true;
}
bool Keyboard::UpdateOutput()
{
return true;
}
std::string Keyboard::GetName() const
{
return "Keyboard";
//return "Keyboard Mouse"; // change to this later
}
std::string Keyboard::GetSource() const
{
return "OSX";
}
int Keyboard::GetId() const
{
return 0;
}
ControlState Keyboard::Key::GetState( State* const state )
{
for(unsigned int a = 0; a < 256; ++a)
if(state->keyboard[a] == m_index)
return true;
return false;
}
std::string Keyboard::Key::GetName() const
{
char temp[16];
sprintf(temp, "Key:%c", m_index);
return std::string(temp);
}
}
}
#endif

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@ -0,0 +1,68 @@
#ifndef _CIFACE_OSX_H_
#define _CIFACE_OSX_H_
#include "../ControllerInterface.h"
namespace ciface
{
namespace OSX
{
void Init( std::vector<ControllerInterface::Device*>& devices, void* hwnd );
class Keyboard : public ControllerInterface::Device
{
friend class ControllerInterface;
friend class ControllerInterface::ControlReference;
protected:
struct State
{
char keyboard[256]; // really dumb
// mouse crap will go here
};
class Input : public ControllerInterface::Device::Input
{
friend class Keyboard;
protected:
Input( const unsigned char index ) : m_index(index) {}
virtual ControlState GetState( State* const js ) = 0;
const unsigned char m_index;
};
class Key : public Input
{
friend class Keyboard;
public:
std::string GetName() const;
protected:
Key( const unsigned char key ) : Input(key) {}
ControlState GetState( State* const js );
};
bool UpdateInput();
bool UpdateOutput();
ControlState GetInputState( const ControllerInterface::Device::Input* const input );
void SetOutputState( const ControllerInterface::Device::Output* const output, const ControlState state );
public:
Keyboard( void* view );
~Keyboard();
std::string GetName() const;
std::string GetSource() const;
int GetId() const;
private:
State m_state;
};
}
}
#endif

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@ -0,0 +1,3 @@
void OSX_Init(void *_View);
void OSX_UpdateKeys( int max, char* keys );

View File

@ -0,0 +1,38 @@
#import <AppKit/NSWindow.h>
#import <AppKit/NSView.h>
#import <Cocoa/Cocoa.h>
#include "OSXPrivate.h"
NSWindow* m_Window;
void OSX_Init(void *_View)
{
// _View is really a wxNSView
//m_Window is really a wxNSWindow
NSView *View = (NSView*)_View;
m_Window = [View window];
}
void OSX_UpdateKeys( int max, char* keys )
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSEvent *event = [[NSEvent alloc] init];
/*event = [m_Window nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate distantPast] inMode:NSDefaultRunLoopMode dequeue:YES ];
if ( event != nil ) {
switch ([event type]) {
case NSKeyDown:
//case NSKeyUp:
//case NSFlagsChanged: // For Command
memcpy(keys, [[event characters] UTF8String], max);
break;
default:
[m_Window sendEvent:event];
break;
}
}*/
[event release];
[pool release];
}

View File

@ -17,6 +17,8 @@ files = [
if padenv['HAVE_SDL']:
files += [ 'ControllerInterface/SDL/SDL.cpp' ]
if sys.platform == 'darwin':
files += [ 'ControllerInterface/OSX/OSX.cpp', 'ControllerInterface/OSX/OSXPrivate.mm' ]
if padenv['HAVE_WX']:
files += [
@ -29,6 +31,6 @@ padenv.Append(
)
if sys.platform == 'darwin':
padenv['FRAMEWORKS'] = ['CoreFoundation', 'System' ]
padenv['FRAMEWORKS'] = ['CoreFoundation', 'System', 'Cocoa', ]
padenv.SharedLibrary(env['plugin_dir']+name, files)