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Split VideoBackend::Cleanup from Shutdown.
First is called from ogl/d3d thread, second is called from emulation thread (x11...)
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@ -15,6 +15,7 @@ class VideoBackend : public VideoBackendHardware
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std::string GetName();
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void Video_Prepare();
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void Video_Cleanup();
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void ShowConfig(void* parent);
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