Split VideoBackend::Cleanup from Shutdown.

First is called from ogl/d3d thread, second is called from emulation thread (x11...)
This commit is contained in:
degasus
2013-02-26 16:42:32 +01:00
parent 90ff648d00
commit 4883fa268f
10 changed files with 32 additions and 1 deletions

View File

@ -210,7 +210,11 @@ void VideoBackend::Video_Prepare()
void VideoBackend::Shutdown()
{
s_BackendInitialized = false;
GLInterface->Shutdown();
}
void VideoBackend::Video_Cleanup() {
if (g_renderer)
{
s_efbAccessRequested = false;
@ -236,7 +240,6 @@ void VideoBackend::Shutdown()
delete g_renderer;
g_renderer = NULL;
}
GLInterface->Shutdown();
}
}