Merge pull request #4999 from stenzek/renderer-statics

VideoCommon: Eliminate static state in Renderer
This commit is contained in:
Markus Wick
2017-03-08 11:02:20 +01:00
committed by GitHub
37 changed files with 303 additions and 381 deletions

View File

@ -230,7 +230,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(bool is_depth_copy, const EFBRe
// Create texture copy
D3D::drawShadedTexQuad(
efbTexSRV, &sourcerect, Renderer::GetTargetWidth(), Renderer::GetTargetHeight(),
efbTexSRV, &sourcerect, g_renderer->GetTargetWidth(), g_renderer->GetTargetHeight(),
is_depth_copy ? PixelShaderCache::GetDepthMatrixProgram(multisampled) :
PixelShaderCache::GetColorMatrixProgram(multisampled),
VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout(),