DX11: Add texture dumping and hires texture loading support.

Not sure if hires textures are working perfectly, yet, so test this, please.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6255 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX
2010-10-04 11:02:35 +00:00
parent d57b0a14d0
commit 4907e6b6d2
6 changed files with 59 additions and 15 deletions

View File

@ -39,13 +39,13 @@ public:
int frameCount;
unsigned int w, h, fmt, MipLevels;
int Scaledw, Scaledh;
int Realw, Realh, Scaledw, Scaledh;
bool isRenderTarget;
bool isNonPow2;
TCacheEntry() : texture(NULL), addr(0), size_in_bytes(0), hash(0), paletteHash(0), oldpixel(0),
frameCount(0), w(0), h(0), fmt(0), MipLevels(0), Scaledw(0), Scaledh(0),
frameCount(0), w(0), h(0), fmt(0), MipLevels(0), Realw(0), Realh(0), Scaledw(0), Scaledh(0),
isRenderTarget(false), isNonPow2(true) {}
void Destroy(bool shutdown);