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DX11: Add texture dumping and hires texture loading support.
Not sure if hires textures are working perfectly, yet, so test this, please. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6255 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -39,13 +39,13 @@ public:
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int frameCount;
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unsigned int w, h, fmt, MipLevels;
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int Scaledw, Scaledh;
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int Realw, Realh, Scaledw, Scaledh;
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bool isRenderTarget;
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bool isNonPow2;
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TCacheEntry() : texture(NULL), addr(0), size_in_bytes(0), hash(0), paletteHash(0), oldpixel(0),
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frameCount(0), w(0), h(0), fmt(0), MipLevels(0), Scaledw(0), Scaledh(0),
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frameCount(0), w(0), h(0), fmt(0), MipLevels(0), Realw(0), Realh(0), Scaledw(0), Scaledh(0),
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isRenderTarget(false), isNonPow2(true) {}
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void Destroy(bool shutdown);
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