DX11: Add texture dumping and hires texture loading support.

Not sure if hires textures are working perfectly, yet, so test this, please.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6255 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX
2010-10-04 11:02:35 +00:00
parent d57b0a14d0
commit 4907e6b6d2
6 changed files with 59 additions and 15 deletions

View File

@ -225,7 +225,7 @@ void VertexManager::vFlush()
if (tentry)
{
// 0s are probably for no manual wrapping needed.
PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, 0, 0);
PixelShaderManager::SetTexDims(i, tentry->Realw, tentry->Realh, 0, 0);
}
else
ERROR_LOG(VIDEO, "error loading texture");