Reorganized some video config dialog related code. Deleted remnants of the old DX11 config window.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6460 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2010-11-22 22:17:35 +00:00
parent cefaa393e6
commit 49120d113f
9 changed files with 96 additions and 250 deletions

View File

@ -155,24 +155,31 @@ void DllAbout(HWND _hParent)
//DialogBox(g_hInstance,(LPCTSTR)IDD_ABOUT,_hParent,(DLGPROC)AboutProc);
}
void DllConfig(void *_hParent)
void InitBackendInfo()
{
// If not initialized, only init D3D so we can enumerate resolutions.
if (!s_PluginInitialized)
D3D::Init();
g_Config.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx9.ini").c_str());
g_Config.backend_info.APIType = API_D3D9;
g_Config.backend_info.bUseRGBATextures = false;
g_Config.backend_info.bUseRGBATextures = true;
g_Config.backend_info.bSupportsEFBToRAM = true;
g_Config.backend_info.bSupportsRealXFB = true;
g_Config.backend_info.bAllowSignedBytes = false;
}
void DllConfig(void *_hParent)
{
#if defined(HAVE_WX) && HAVE_WX
InitBackendInfo();
// If not initialized, only init D3D so we can enumerate resolutions.
if (!s_PluginInitialized)
D3D::Init();
// adapters
g_Config.backend_info.Adapters.clear();
for (int i = 0; i < D3D::GetNumAdapters(); ++i)
g_Config.backend_info.Adapters.push_back(D3D::GetAdapter(i).ident.Description);
// aamodes
g_Config.backend_info.AAModes.clear();
if (g_Config.iAdapter < D3D::GetNumAdapters())
{
const D3D::Adapter &adapter = D3D::GetAdapter(g_Config.iAdapter);
@ -181,20 +188,20 @@ void DllConfig(void *_hParent)
g_Config.backend_info.AAModes.push_back(adapter.aa_levels[i].name);
}
#if defined(HAVE_WX) && HAVE_WX
VideoConfigDiag *const diag = new VideoConfigDiag((wxWindow*)_hParent, "Direct3D9");
VideoConfigDiag *const diag = new VideoConfigDiag((wxWindow*)_hParent, "Direct3D9", "gfx_dx9");
diag->ShowModal();
diag->Destroy();
#endif
g_Config.Save((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx9.ini").c_str());
UpdateActiveConfig();
if (!s_PluginInitialized)
D3D::Shutdown();
#endif
}
void Initialize(void *init)
{
InitBackendInfo();
frameCount = 0;
SVideoInitialize *_pVideoInitialize = (SVideoInitialize*)init;
// Create a shortcut to _pVideoInitialize that can also update it