mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
VertexLoader: Change VtxDesc to use u64 instead of u32
This is required to make packing consistent between compilers: with u32, MSVC would not allocate a bitfield that spans two u32s (it would leave a "hole").
This commit is contained in:
@ -182,12 +182,12 @@ void VertexLoader_Position::Init()
|
||||
|
||||
}
|
||||
|
||||
unsigned int VertexLoader_Position::GetSize(unsigned int _type, unsigned int _format, unsigned int _elements)
|
||||
unsigned int VertexLoader_Position::GetSize(u64 _type, unsigned int _format, unsigned int _elements)
|
||||
{
|
||||
return tableReadPositionVertexSize[_type][_format][_elements];
|
||||
}
|
||||
|
||||
TPipelineFunction VertexLoader_Position::GetFunction(unsigned int _type, unsigned int _format, unsigned int _elements)
|
||||
TPipelineFunction VertexLoader_Position::GetFunction(u64 _type, unsigned int _format, unsigned int _elements)
|
||||
{
|
||||
return tableReadPosition[_type][_format][_elements];
|
||||
}
|
||||
|
Reference in New Issue
Block a user