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VertexLoader: Change VtxDesc to use u64 instead of u32
This is required to make packing consistent between compilers: with u32, MSVC would not allocate a bitfield that spans two u32s (it would leave a "hole").
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@ -11,9 +11,9 @@ public:
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static void Init();
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// GetSize
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static unsigned int GetSize(unsigned int _type, unsigned int _format, unsigned int _elements);
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static unsigned int GetSize(u64 _type, unsigned int _format, unsigned int _elements);
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// GetFunction
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static TPipelineFunction GetFunction(unsigned int _type, unsigned int _format, unsigned int _elements);
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static TPipelineFunction GetFunction(u64 _type, unsigned int _format, unsigned int _elements);
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};
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