mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
Video Backends: Remove the right of the xfb region for games where the
VI stride does not match the VI width
This commit is contained in:
@ -608,7 +608,7 @@ void Renderer::SetBlendingState(const BlendingState& state)
|
||||
}
|
||||
|
||||
// This function has the final picture. We adjust the aspect ratio here.
|
||||
void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ticks, float Gamma)
|
||||
void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region, u64 ticks, float Gamma)
|
||||
{
|
||||
ResetAPIState();
|
||||
|
||||
@ -624,9 +624,8 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ti
|
||||
// activate linear filtering for the buffer copies
|
||||
D3D::SetLinearCopySampler();
|
||||
auto* xfb_texture = static_cast<DXTexture*>(texture);
|
||||
TargetRectangle source_rc = xfb_texture->GetConfig().GetRect();
|
||||
|
||||
BlitScreen(source_rc, targetRc, xfb_texture->GetRawTexIdentifier(),
|
||||
BlitScreen(xfb_region, targetRc, xfb_texture->GetRawTexIdentifier(),
|
||||
xfb_texture->GetConfig().width, xfb_texture->GetConfig().height, Gamma);
|
||||
|
||||
// Reset viewport for drawing text
|
||||
|
@ -1325,7 +1325,7 @@ void Renderer::SetBlendingState(const BlendingState& state)
|
||||
}
|
||||
|
||||
// This function has the final picture. We adjust the aspect ratio here.
|
||||
void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ticks, float Gamma)
|
||||
void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region, u64 ticks, float Gamma)
|
||||
{
|
||||
if (g_ogl_config.bSupportsDebug)
|
||||
{
|
||||
@ -1337,10 +1337,8 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ti
|
||||
|
||||
auto* xfb_texture = static_cast<OGLTexture*>(texture);
|
||||
|
||||
TargetRectangle sourceRc = ConvertEFBRectangle(rc);
|
||||
sourceRc.left = 0;
|
||||
sourceRc.right = xfb_texture->GetConfig().width;
|
||||
sourceRc.top = xfb_texture->GetConfig().height;
|
||||
TargetRectangle sourceRc = xfb_region;
|
||||
sourceRc.top = xfb_region.GetHeight();
|
||||
sourceRc.bottom = 0;
|
||||
|
||||
ResetAPIState();
|
||||
|
@ -90,7 +90,7 @@ void SWOGLWindow::PrintText(const std::string& text, int x, int y, u32 color)
|
||||
m_text.push_back({text, x, y, color});
|
||||
}
|
||||
|
||||
void SWOGLWindow::ShowImage(AbstractTexture* image, float aspect)
|
||||
void SWOGLWindow::ShowImage(AbstractTexture* image, const EFBRectangle& xfb_region)
|
||||
{
|
||||
SW::SWTexture* sw_image = static_cast<SW::SWTexture*>(image);
|
||||
GLInterface->Update(); // just updates the render window position and the backbuffer size
|
||||
@ -103,6 +103,8 @@ void SWOGLWindow::ShowImage(AbstractTexture* image, float aspect)
|
||||
glActiveTexture(GL_TEXTURE9);
|
||||
glBindTexture(GL_TEXTURE_2D, m_image_texture);
|
||||
|
||||
// TODO: Apply xfb_region
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 4); // 4-byte pixel alignment
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, sw_image->GetConfig().width);
|
||||
|
||||
|
@ -9,6 +9,7 @@
|
||||
#include <vector>
|
||||
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "VideoCommon/VideoCommon.h"
|
||||
|
||||
class AbstractTexture;
|
||||
|
||||
@ -23,7 +24,7 @@ public:
|
||||
void PrintText(const std::string& text, int x, int y, u32 color);
|
||||
|
||||
// Image to show, will be swapped immediately
|
||||
void ShowImage(AbstractTexture* image, float aspect);
|
||||
void ShowImage(AbstractTexture* image, const EFBRectangle& xfb_region);
|
||||
|
||||
int PeekMessages();
|
||||
|
||||
|
@ -43,13 +43,13 @@ void SWRenderer::RenderText(const std::string& pstr, int left, int top, u32 colo
|
||||
}
|
||||
|
||||
// Called on the GPU thread
|
||||
void SWRenderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ticks, float Gamma)
|
||||
void SWRenderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region, u64 ticks, float Gamma)
|
||||
{
|
||||
OSD::DoCallbacks(OSD::CallbackType::OnFrame);
|
||||
|
||||
DrawDebugText();
|
||||
|
||||
SWOGLWindow::s_instance->ShowImage(texture, 1.0);
|
||||
SWOGLWindow::s_instance->ShowImage(texture, xfb_region);
|
||||
|
||||
UpdateActiveConfig();
|
||||
}
|
||||
|
@ -481,7 +481,7 @@ void Renderer::ReinterpretPixelData(unsigned int convtype)
|
||||
BindEFBToStateTracker();
|
||||
}
|
||||
|
||||
void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ticks, float Gamma)
|
||||
void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region, u64 ticks, float Gamma)
|
||||
{
|
||||
// Pending/batched EFB pokes should be included in the final image.
|
||||
FramebufferManager::GetInstance()->FlushEFBPokes();
|
||||
@ -504,7 +504,7 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ti
|
||||
// Draw to the screen if we have a swap chain.
|
||||
if (m_swap_chain)
|
||||
{
|
||||
DrawScreen(xfb_texture);
|
||||
DrawScreen(xfb_texture, xfb_region);
|
||||
|
||||
// Submit the current command buffer, signaling rendering finished semaphore when it's done
|
||||
// Because this final command buffer is rendering to the swap chain, we need to wait for
|
||||
@ -552,7 +552,7 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ti
|
||||
g_shader_cache->RetrieveAsyncShaders();
|
||||
}
|
||||
|
||||
void Renderer::DrawScreen(VKTexture* xfb_texture)
|
||||
void Renderer::DrawScreen(VKTexture* xfb_texture, const EFBRectangle& xfb_region)
|
||||
{
|
||||
VkResult res;
|
||||
if (!g_command_buffer_mgr->CheckLastPresentFail())
|
||||
@ -605,7 +605,8 @@ void Renderer::DrawScreen(VKTexture* xfb_texture)
|
||||
|
||||
// Draw
|
||||
TargetRectangle source_rc = xfb_texture->GetConfig().GetRect();
|
||||
BlitScreen(m_swap_chain->GetRenderPass(), GetTargetRectangle(), source_rc, xfb_texture->GetRawTexIdentifier());
|
||||
BlitScreen(m_swap_chain->GetRenderPass(), GetTargetRectangle(), xfb_region,
|
||||
xfb_texture->GetRawTexIdentifier());
|
||||
|
||||
// Draw OSD
|
||||
Util::SetViewportAndScissor(g_command_buffer_mgr->GetCurrentCommandBuffer(), 0, 0,
|
||||
|
@ -86,7 +86,7 @@ private:
|
||||
void DestroyShaders();
|
||||
|
||||
// Draw the frame, as well as the OSD to the swap chain.
|
||||
void DrawScreen(VKTexture* xfb_texture);
|
||||
void DrawScreen(VKTexture* xfb_texture, const EFBRectangle& xfb_region);
|
||||
|
||||
// Copies/scales an image to the currently-bound framebuffer.
|
||||
void BlitScreen(VkRenderPass render_pass, const TargetRectangle& dst_rect,
|
||||
|
Reference in New Issue
Block a user