Video Backends: Remove the right of the xfb region for games where the

VI stride does not match the VI width
This commit is contained in:
iwubcode
2017-09-29 00:31:08 -05:00
parent a129a53e56
commit 4964fc87ae
10 changed files with 31 additions and 27 deletions

View File

@ -608,7 +608,7 @@ void Renderer::SetBlendingState(const BlendingState& state)
}
// This function has the final picture. We adjust the aspect ratio here.
void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ticks, float Gamma)
void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region, u64 ticks, float Gamma)
{
ResetAPIState();
@ -624,9 +624,8 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ti
// activate linear filtering for the buffer copies
D3D::SetLinearCopySampler();
auto* xfb_texture = static_cast<DXTexture*>(texture);
TargetRectangle source_rc = xfb_texture->GetConfig().GetRect();
BlitScreen(source_rc, targetRc, xfb_texture->GetRawTexIdentifier(),
BlitScreen(xfb_region, targetRc, xfb_texture->GetRawTexIdentifier(),
xfb_texture->GetConfig().width, xfb_texture->GetConfig().height, Gamma);
// Reset viewport for drawing text