Video Backends: Remove the right of the xfb region for games where the

VI stride does not match the VI width
This commit is contained in:
iwubcode
2017-09-29 00:31:08 -05:00
parent a129a53e56
commit 4964fc87ae
10 changed files with 31 additions and 27 deletions

View File

@ -1325,7 +1325,7 @@ void Renderer::SetBlendingState(const BlendingState& state)
}
// This function has the final picture. We adjust the aspect ratio here.
void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ticks, float Gamma)
void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region, u64 ticks, float Gamma)
{
if (g_ogl_config.bSupportsDebug)
{
@ -1337,10 +1337,8 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ti
auto* xfb_texture = static_cast<OGLTexture*>(texture);
TargetRectangle sourceRc = ConvertEFBRectangle(rc);
sourceRc.left = 0;
sourceRc.right = xfb_texture->GetConfig().width;
sourceRc.top = xfb_texture->GetConfig().height;
TargetRectangle sourceRc = xfb_region;
sourceRc.top = xfb_region.GetHeight();
sourceRc.bottom = 0;
ResetAPIState();