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https://github.com/dolphin-emu/dolphin.git
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Video Backends: Remove the right of the xfb region for games where the
VI stride does not match the VI width
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@ -90,7 +90,7 @@ void SWOGLWindow::PrintText(const std::string& text, int x, int y, u32 color)
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m_text.push_back({text, x, y, color});
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}
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void SWOGLWindow::ShowImage(AbstractTexture* image, float aspect)
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void SWOGLWindow::ShowImage(AbstractTexture* image, const EFBRectangle& xfb_region)
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{
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SW::SWTexture* sw_image = static_cast<SW::SWTexture*>(image);
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GLInterface->Update(); // just updates the render window position and the backbuffer size
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@ -103,6 +103,8 @@ void SWOGLWindow::ShowImage(AbstractTexture* image, float aspect)
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glActiveTexture(GL_TEXTURE9);
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glBindTexture(GL_TEXTURE_2D, m_image_texture);
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// TODO: Apply xfb_region
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4); // 4-byte pixel alignment
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glPixelStorei(GL_UNPACK_ROW_LENGTH, sw_image->GetConfig().width);
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@ -9,6 +9,7 @@
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "VideoCommon/VideoCommon.h"
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class AbstractTexture;
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@ -23,7 +24,7 @@ public:
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void PrintText(const std::string& text, int x, int y, u32 color);
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// Image to show, will be swapped immediately
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void ShowImage(AbstractTexture* image, float aspect);
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void ShowImage(AbstractTexture* image, const EFBRectangle& xfb_region);
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int PeekMessages();
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@ -43,13 +43,13 @@ void SWRenderer::RenderText(const std::string& pstr, int left, int top, u32 colo
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}
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// Called on the GPU thread
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void SWRenderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ticks, float Gamma)
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void SWRenderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region, u64 ticks, float Gamma)
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{
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OSD::DoCallbacks(OSD::CallbackType::OnFrame);
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DrawDebugText();
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SWOGLWindow::s_instance->ShowImage(texture, 1.0);
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SWOGLWindow::s_instance->ShowImage(texture, xfb_region);
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UpdateActiveConfig();
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}
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