mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Video Backends: Remove the right of the xfb region for games where the
VI stride does not match the VI width
This commit is contained in:
@ -90,7 +90,7 @@ void SWOGLWindow::PrintText(const std::string& text, int x, int y, u32 color)
|
||||
m_text.push_back({text, x, y, color});
|
||||
}
|
||||
|
||||
void SWOGLWindow::ShowImage(AbstractTexture* image, float aspect)
|
||||
void SWOGLWindow::ShowImage(AbstractTexture* image, const EFBRectangle& xfb_region)
|
||||
{
|
||||
SW::SWTexture* sw_image = static_cast<SW::SWTexture*>(image);
|
||||
GLInterface->Update(); // just updates the render window position and the backbuffer size
|
||||
@ -103,6 +103,8 @@ void SWOGLWindow::ShowImage(AbstractTexture* image, float aspect)
|
||||
glActiveTexture(GL_TEXTURE9);
|
||||
glBindTexture(GL_TEXTURE_2D, m_image_texture);
|
||||
|
||||
// TODO: Apply xfb_region
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 4); // 4-byte pixel alignment
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, sw_image->GetConfig().width);
|
||||
|
||||
|
Reference in New Issue
Block a user